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D&D 5E D&D 5e Basic Set: Things that make you go "what?!"

occam

Adventurer
The Thief archetype is still described as learning "skills useful for delving into ancient ruins, reading unfamiliar languages, …". But they removed the Decipher Script ability, so the Thief has no special skill with languages.
 

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Mercule

Adventurer
Turn undead and Destroy undead being automatic applications of all clerics. Maybe... I would have liked to see more diversity. It looks like you get an additional selection from your domain too but all clerics turning undead is meh. Evil clerics too? perhaps alternate rules for evil clerics, or are they just called warlocks now...:devil:


Since 2E first put the IDE in my head that Turn wasn't mandatory, that's been the biggest annoyance for clerics in later editions (IMO). I'll be looking for a good house rule for that.
 

Grazzt

Demon Lord
Something that made me go "what?!" was seeing every demihuman get +2/+1 to ability scores but mountain dwarves get +2/+2. I couldn't figure out the reasoning.

Because the rest of their special abilities aren't on par with the other races is what I've seen a lot of posts mention.
 

Grazzt

Demon Lord
The Thief archetype is still described as learning "skills useful for delving into ancient ruins, reading unfamiliar languages, …". But they removed the Decipher Script ability, so the Thief has no special skill with languages.

Should be easy enough to add in a Decipher Script skill and add to the rogue's and wizard's (and maybe cleric's) list.
 

thexar

Explorer
Since 2E first put the IDE in my head that Turn wasn't mandatory, that's been the biggest annoyance for clerics in later editions (IMO). I'll be looking for a good house rule for that.
BASIC
Definition of basic (adj)
ba·sic
[ báyssik ]

1.most important: most important or essential
2.elementary: serving as a starting point or minimum
3.without extra: without or before the addition of anything extra
 

Jimmy Disco T

First Post
Anyone else think it's weird that Lockpick and Disable Trap aren't skills any more? I would have thought lockpicking in particular would be the very definition of 'something very specialised that only a trained professional can do'. And yet anyone can pick locks in 5th ed. I would have at least thought the Thief archetype would have some sort of bonus to make them better at locks...
 

Henry

Autoexreginated
I have a 3 DEX, I wear chainmail, I suffer no AC penalty to my AC from DEX. I think this one will get a lot of heat over the next years. Old one leg just needs some heavy armor and he'll be alright.

I see no problem with it - at Dex 3, you're only a step up from "tree stump" dex, anyway, so having armor protect you as much as it protects a mannequin is OK by me. ;)
 

Prism

Explorer
Anyone else think it's weird that Lockpick and Disable Trap aren't skills any more? I would have thought lockpicking in particular would be the very definition of 'something very specialised that only a trained professional can do'. And yet anyone can pick locks in 5th ed. I would have at least thought the Thief archetype would have some sort of bonus to make them better at locks...

There are several abilities that make the thief archetype better than most. All rogues can get double proficiency bonus with thieves' tools through the expertise feature and at 3rd level thieves can disarm traps and pick locks very quickly by using their cunning action
 

Sadrik

First Post
I see no problem with it - at Dex 3, you're only a step up from "tree stump" dex, anyway, so having armor protect you as much as it protects a mannequin is OK by me. ;)

But if you are wearing non-heavy armor your tree-stump status comes into play again? It may be the better to just do away with DEX penalties to AC. In this way your tree stump status can better be implied in the mechanics?
 

Sadrik

First Post
Anyone else think it's weird that Lockpick and Disable Trap aren't skills any more? I would have thought lockpicking in particular would be the very definition of 'something very specialised that only a trained professional can do'. And yet anyone can pick locks in 5th ed. I would have at least thought the Thief archetype would have some sort of bonus to make them better at locks...

Count me as one of their number, I do think it is a little weird. I have not figured out a reason why the added complexity of having two types of things that work like skills becomes important. Why separate them? I mean it is a minor issue that does not affect my like of the game but proficiency in a skill vs. a tool seems very much like a similar thing.
 

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