Herobizkit
Adventurer
I voted Warlock, but I also really wanna see Bard and the various "new" Cleric domains.
The nominally-compatible Battlesystem, but yeah. You could also argue it was split out from the fighter which goes all the way back to the beginning. I think it's fair to list it among the introduced-by-4e-classes, though, if only because it was so innovative or controversial (depending on whether you loved or hated it).And I think one could argue that the warlord was at least a close cousin of the marshal, who did exist in 3.5.
We saw something called the Warden in the playtest - a druidy LN Paladin.I am really curious, now, what a warden would look like in 5E.![]()
We saw something called the Warden in the playtest - a druidy LN Paladin.
Yep. And there was an LE playtest pally called a Blackguard (also the name of an Essentials sub-class and, iirc, 3e PrC, and essentially a version of the classic-D&D 'unofficial' Anti-Paladin).Ah. Would that be the "green knight" I've heard other people mention?
Overall I would be more interested in seeing what they came up with about subclasses, if I also didn't have the feeling that we won't get any more than those already seen in playtest (i.e. ~2 per class), with the exception of the additional domains (not enough anyway) and wizard schools.
Ranger is at the opposite end - I want to see it, but it was basically a rolling disaster through the entire Playtest, without any sort of consistent or working concept beyond "Er... he has Cheesy Detective Show-style Tracking I guess?". In October he was one of the weakest combatants, particularly the so-called Colossus Slayer, who was probably the weakest class at damaging a single, tough enemy! (iirc - maybe Clerics were behind him!), which isn't really appropriate. I expect that, as they upped the DPR of the Rogue a hell of a lot, they'll notice this. If they don't, oh boy.
I'm only interested in the Warlock and Sorcerer because I haven't seen them yet. Most of the other classes I've at least seen and/or played the playtest version of.
This is where I'm at. After really enjoying the 5th edition game Wizards ran at last year's GenCon, our group put our 4th edition campaign on hiatus (for a few other contributing factors, as well) and did other stuff. My character for that campaign was a Warden, so whether the green knight returns (and how far it is allowed to deviate from the standard paladin spell list) will have a big impact on how cleanly we're able to convert, or what kind of transitions we'll make in the process. The good news is, if I don't like the way the green knight feels for the character, and want to go some ranger or druid multiclass build instead, the group still has a traditional paladin who won't be diluting her hit dice, as well, to hold up the protective slack.I REALLY REALLY want to know if they kept in the green knight.