Obviously, its a bit early to start looking at building monsters as the MM is not out, but I am bored and it seemed an interesting exercise to try and reconstruct the maths. These guys are humanoid demons from 13th Age, they also remind me a lot of Dremora from Elder Scrolls.
Demon: Despoiler
Medium Fiend (Demon), Chaotic Evil
Armor Class 16 (Breastplate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR 13 (+1) DEX 17 (+3) CON 15 (+2) INT 18 (+4) WIS 15 (+2) CHA 18 (+4)
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from non magical weapons that aren't cold‐forged iron
Damage Immunity Poison
Condition Immunity Poisoned
Skills Deception +6, Insight +4
Senses darkvision 90 ft., passive Perception 12
Languages Abyssal, Common; telepathy 90 ft.
Challenge 4 (1,100 XP)
Actions
Multiattack. The despoiler makes two melee attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d6+3) slashing damage.
Abyssal Whispers (Recharge 5-6).. The despoiler chooses one creature within 90 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw, or it can't take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn.
Reactions
Sow Discord. If the despoiler is missed by a ranged attack or makes its saving throw versus a spell, the despoiler can choose another creature within 30 feet of it that it can see. The attack or spell affects the chosen creature instead of the despoiler. If the despoiler would still take Damage or some other effect from the attack or spell, this ability does not negate that damage or effect.
Despoilers look like purple-skinned high-elves, often with impressive curving horns. In combat they seek to turn their foes against one another.
Demon: Despoiler
Medium Fiend (Demon), Chaotic Evil
Armor Class 16 (Breastplate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR 13 (+1) DEX 17 (+3) CON 15 (+2) INT 18 (+4) WIS 15 (+2) CHA 18 (+4)
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from non magical weapons that aren't cold‐forged iron
Damage Immunity Poison
Condition Immunity Poisoned
Skills Deception +6, Insight +4
Senses darkvision 90 ft., passive Perception 12
Languages Abyssal, Common; telepathy 90 ft.
Challenge 4 (1,100 XP)
Actions
Multiattack. The despoiler makes two melee attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d6+3) slashing damage.
Abyssal Whispers (Recharge 5-6).. The despoiler chooses one creature within 90 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw, or it can't take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn.
Reactions
Sow Discord. If the despoiler is missed by a ranged attack or makes its saving throw versus a spell, the despoiler can choose another creature within 30 feet of it that it can see. The attack or spell affects the chosen creature instead of the despoiler. If the despoiler would still take Damage or some other effect from the attack or spell, this ability does not negate that damage or effect.
Despoilers look like purple-skinned high-elves, often with impressive curving horns. In combat they seek to turn their foes against one another.
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