The two appear to be optional rules that the DM can use if so desired. Are you all going to use either or both of these in your campaign? I'm leaning towards using feats but not multiclassing.
Both of these rules are explicitly called out to be optional to the DM:Actually, they're options that players can use.
Unless you're speaking more generally. All of the rules in all of the books are optional.
Chapter 6 of the Player’s Handbook defines two optional sets of rules for customizing your character: multiclassing and feats. Multiclassing lets you combine classes together, and feats are special options you can choose instead of increasing your ability scores as you gain levels. Your DM decides whether these options are available in a campaign.
Actually, they're options that players can use.
Unless you're speaking more generally. All of the rules in all of the books are optional.
Both of these rules are explicitly called out to be optional to the DM:
What do you mean? You don't like DMs who make decisions about what's allowed in their game?GMs who think they can allow things, I will drive out of town with a pitch fork.
All rules are optional, but some rules are more optional than others.
Yes. The GM can make suggestions like anyone else, of course. That's because it's not the GM's game.What do you mean? You don't like DMs who make decisions about what's allowed in their game?
Yes. The GM can make suggestions like anyone else, of course.