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D&D 5E Feats / Multiclassing

I wouldn't even think of restricting either, and probably wouldn't be interested in playing in a game where they were.
 

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Not trolling, just a big believer in character optimization, it is not a bad word to everyone, some of us enjoy it a lot.
How as a DM could I refuse my players of the joy of optimizing character builds when I like it so much? In 3e I ran characters that level dipped in up to 5 or 6 classes including prestige classes, best way to get great saves and some of the classes have the better abilities in the first few levels. I would plot out my characters development over 20 levels before I sat down to play the first game most times, feats and multi-class levels were the biggest part of that process.

I am not a super optimiser but I like to try make my character's my own which involves some tinkering. , possiibly more than is readily available in 5e without MC (& certainly without feats).

Ideally the mechanical aspects wiill inspire RP stuff or the otherway round as I really only enjoy characters that are strong in both of these aspects. (Mechanically interesting to play & a strong interesitng enough identity to RP).

So yes to both when I DM & when I play since I play with kindred spirits.
 

I hope my first GM allows muti-classing...

as my first character is going to be inspired by Ezio Auditore.... the only way I think I can give it justice would be Nobel - Fighter/Rogue
"Nobel" refers to Alfred Nobel, the inventor of dynamite, and the famous Swedish/Norwegian academic prizes named after him. The word you want is "noble", as in "nobleman". [/grammarnazi]

I don't think the fighter class is necessary for Ezio; you should consider the assassin subclass of rogue, as well as the Martial Adept feat.

I think a lot of these cases could be handled by backgrounds (assuming this happened at character creation). For example, I'd see this character as a monk with the criminal background.
I agree.

Not trolling, just a big believer in character optimization, it is not a bad word to everyone, some of us enjoy it a lot.
How as a DM could I refuse my players of the joy of optimizing character builds when I like it so much? In 3e I ran characters that level dipped in up to 5 or 6 classes including prestige classes, best way to get great saves and some of the classes have the better abilities in the first few levels. I would plot out my characters development over 20 levels before I sat down to play the first game most times, feats and multi-class levels were the biggest part of that process.
Well, there's no wrong way to play D&D, but that sounds awful. However, I wish you the best.
 

Well, there's no wrong way to play D&D, but that sounds awful. However, I wish you the best.

Glad to know it is not wrong, just awful, makes me so happy to get your opinion on the matter.

I find people who choose to wear leather armor over studded leather, who don't put their highest ability score in the primary one for their class, who choose to use a weapon for "roleplay" reasons not mechanical ones, awful.

Some people think the roleplaying part is more important than the game part of roleplaying game, I think both are equal. You can roleplay all you want at the table, and optimize all you want away from the table. It is not an either/or thing.

And yes, all that level dipping and optimization is justified in the context of the story or at least there is a thin veil of appeasement to the story for my characters.
 

"Nobel" refers to Alfred Nobel, the inventor of dynamite, and the famous Swedish/Norwegian academic prizes named after him. The word you want is "noble", as in "nobleman". [/grammarnazi]

Noble/Nobel is a simple typing error or perhaps a spelling mistake. It is not an error of syntax, morphology, semantics, phonology or of anything about which a self-respecting grammarnazi should care.

Claim to be a spellingnazi if you must, but please do not denigrate grammarnazidom with innocent mistakes.
 


I don't think the fighter class is necessary for Ezio; you should consider the assassin subclass of rogue, as well as the Martial Adept feat.

I would agree if he was not so good at fighting multiple opponents at once, for a good example of his skill set see the E3 cinematic trailer of Assassins Creed: Revelations
 

Noble/Nobel is a simple typing error or perhaps a spelling mistake. It is not an error of syntax, morphology, semantics, phonology or of anything about which a self-respecting grammarnazi should care.

Claim to be a spellingnazi if you must, but please do not denigrate grammarnazidom with innocent mistakes.

it was a typo :/
 



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