Rune
Once A Fool
So, I'm thinking of allowing PCs to add proficiency to a save if a relevant skill might help them make the save.
Since it would be situational, it shouldn't step on the toes of actual saving throw proficiencies too much.
Additionally, it should help narrow (eleminate) the gap in later levels between non-proficient saves and DCs.
Discuss.
Since it would be situational, it shouldn't step on the toes of actual saving throw proficiencies too much.
Additionally, it should help narrow (eleminate) the gap in later levels between non-proficient saves and DCs.
Discuss.