Tony Vargas
Legend
AD&D didn't really have fewer rules than 3e (Core, that is - obviously, 3.x eventually had many more supplements, and thus more elements requiring additional rules or varied applications of existing rules). Arguably, it had more and more varied rules, and they weren't as clear. 3e, for instance, consolidated resolution into d20 vs a DC, while in AD&D resolution mechanics included d20 roll high vs a matrix, d20 roll under a stat, d6 against a table, d6 vs d6 against a table, d% roll low, d% roll high, and so forth. That's not more rules, just more /consistent/ rules, and, functionally, /fewer/ mechanics.Most of us are old enough to remember before 3rd Edition, when there were fewer rules-as-written and the game required more DM calls. One of the things I initially LIKED about 3rd Edition was how so many rules were spelled out, removing the need for a lot of those DM calls
The big difference that made was that the community gained this unprecedented faith in The RAW. (que choir music).
I recall quite a lot of wrangling over the RAW in 3e, as well.But then I remember 2nd and previous editions where there was always all that wrangling.
I'm hopeful that 5th Edition strikes a nice balance, but we'll see.
5e does not seem to want to strike a balance, rather, it's declared "Rulings not Rules" philosohpy would seem to be trying to swing the pendulum all the way back to the other extreme, from 3e-style RAW uber alles, to 1e AD&D Gygaxian DM primacy. An attempt, given the quality of the rules I saw in the playtest and Basic pdf, so far, I can't say I feel that bad about (as someone about to DM HotDQ for Encounters, for instance).
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