It's not coming across that way when people talk about "how the DM is my way or the highway" because of a campaign element, or "how they quit games", etc.
your race restriction really come off as "my way or high way" because if someone really wanted to play X you cant' consive of a reason to let them...
I'm all for discussion. I suspect that we discuss our games ahead of time, just like you do.
then the answer to the question of "What do you say when someone wants to play a dragonborn" is "Oh, then I would have made my world fit dragonborn, but none of us are using the race anyway"
I think that the difference is that when our DM says "I'd like to play a game of heroic PCs in the Forgotten Realms, no evil alignments, no Tieflings because they are devil spawn and I don't want to deal with the NPCs wanting to attack the PCs all of the time", etc., our players just tend to say "Sure, that sounds fun" instead of "Well, why exactly do you want to remove Tieflings?" or "Why do you want to play in the Forgotten Realms?".
it depends, sometimes it sounds fine... maybe we all really wanted to play elves and dwarves... then it would be "cool, sounds like fun." but if someone had spent the last few months really wanting to play a tiefling warlock then they might say "Man I really had my heart set on tiefling warlock" and then that would dove tail into a whole discussion.
It sounds like a trust issue, but maybe it isn't. To me, campaign settings are trivial things as a player, important things as a DM.
I agree, the important things to me are friends, story, and character. the story and character can fit 99% of games and worlds...
As a player, I trust the DM to do a great job putting together a campaign.
I do to, inless the DM does something to breach that trust...
It's the time spent playing with friends and having a great time which is important for me. I don't actually have any real angst about my PC. I don't "plumb the depths of his emotional state to the nth degree". I play to be social with friends, not to be a thespian. It's the real people in the room that are important, not the made up people on the piece of paper. If I have a sketchy background for my PC, that's ok. If I have a real in depth background for my PC (which I usually do), that's ok too.
see 100% on the same page here... that is like a perfect description of my play style
As a DM, I want to give my players a really good experience, so I put a lot of time and effort into my campaign details (once the group decides to play that campaign) and do try to be more of a thespian, and details are critically important for consistency and flow.
100% agree here too... it's amazing we have so much in common but can be at odds so much...
Quite frankly, the biggest issue that we had for our table this entire year is when I said "I want to start playing 5E. I think that it's a much better system." and some of the players (who had only been playing 4E for 6 months) said "Great, I was just getting into this PC, now you want to change game systems.". Those players are now really into 5E, but I do understand getting a PC up to level 4 or so and then not liking switching systems. The timing really sucked. But it wasn't "my way or the highway". We discussed it and agreed. And, I'm not even DM, even though I brought the idea to the group (I was the 4E DM).
so just to be clear, you have no problem discussing things... when you are a player, so how is that different then discussing someone playing a dragonborn?
I hear you, but....
What if the players want to play Halflings in a Dragonlance setting? What if they want to play Kender in a Forgotten Realms setting? What is they want to play walking-talking Minotaurs in Karameikos/Mystara? What if they want to play a Warforged in Greyhawk? What I'm getting at is, when one selects a setting to play in, one has chosen it due to the distinct canon, lore, myth, races, geography, personalities, politics...etc.
If you wanted to play those it would have come up at setting discussion, aka I don't want to play a hafling in Dragonlance, because I don't want to play in dragonlance if I want to play a hafling...
What if they want to play Kender
Then they are a bad player and need to be beat... with a stick... no matter the setting...
Would you not agree that it seems reasonable to afford the right for DMs to create their own settings, with lore, myth, races...etc since we already afford that right to published settings?
yes, but if the players don't want to play it, they should either a back burner it till the do, or modfie it until they do... not force people to play something they don't want to
We certainly do not call the creators or the users of Greyhawk, Darksun, Eberon, FR, Ravenloft...settings who are obviously fixated about the details of these settings, as "strong-arm DMs". I deem it a little unfair for players to demand such strong authorial roles in unpublished settings just because they are not published.
look at [MENTION=67338]GMforPowergamers[/MENTION], he is going to allow a rune priest is Athus. or look to my own DM who let warlocks run around Greyhawk...
Since you have currently mentioned that you will be playing in a Dragonlance setting, how will the request to play a warforged character sit with the DM? Just curious. I mean a DM can obviously pull it off, anything can be included, but I imagine there is also a certain level of respect/decorum for the setting - at least there is for me.
well not really directed at me, I will just say in a Forgotten Realms game a few years back that happened... I just said "well if you want to play the rules of warforged and the fluff of being a 1 off awakened construct that would be great." and the player ran with it for months.
Lastly, I'm fairly optimistic (perhaps foolishly so) that the majority of DMs first propose a campaign concept to their players along with all its various chargen restrictions for that setting and then the group decides if they are on board or not with the concept. It is generally not a surprised authoritarian limitation that is unleashed on the players.
I have seen both (although mostly the propose first) but my problem is when in that propose step, before the game starts, when just talking about creation of characters, not even dice out yet, the PC says "I don't like x restriction" isn't that the perfect time to talk it through?