Rhenny
Adventurer
[MENTION=2]Piratecat[/MENTION] - Sounds exciting. I like that those types of encounters can be resolved in 1 or 2 rounds, but they do drain resources and there is the possibility (as you mentioned) of possible danger to at least 1 or 2 PCs.
At all levels, I'm actually finding that my players are always tense even when they don't take any damage. I think the swinginess of initiative and BA contribute to that fear factor. The fickle nature of dice makes the exact outcome of encounters less predictable. Sure, you know you'll win, but at what cost?
At all levels, I'm actually finding that my players are always tense even when they don't take any damage. I think the swinginess of initiative and BA contribute to that fear factor. The fickle nature of dice makes the exact outcome of encounters less predictable. Sure, you know you'll win, but at what cost?