Scorpio616
First Post
Tool proficiency keeps players from wasting the DMs time and breath. They don't see it on the sheet, they don't ask to try it.
It is really worth noting that there is no such thing as a skill check in 5E.
There are ability checks, saving throws and attack rolls.
Skill and tool proficiencies are used with ability checks.
Cheers!
Not by the Basic game rules, they aren't.
There is no training for new skills in the Basic rules of which I am aware. Just Tools and Languages.
You are of course technically correct adhering strictly to RAW. I just found the notion of learning skills that you didn't know before as an impossibility to be ludicrous considering the multiclassing rules.
Take a level of fighter- POOF! no problem, you are now a trained warrior with a fighting style. Wanna learn out door survival techniques from the barbarian over the course of 250 days? Nope! Completely impossible!!![]()
This is Mike's explanation for the rule, from the recent reddit discussion:
"It's definitely a case where it comes down to the group. Since some classes receive more skills than others, we decided to not put that option in there for "soft" balance reasons.
"By soft, I mean the following - it doesn't break the game, but it might irritate some players. Niche protection is a key part of class design, and a lot of players see skill training as a key part of the rogue and bard. Letting other classes match them in skills might make those classes feel squeezed out.
"As a DM, you can use it without issue if you feel that your table will be fine with the change. Like a lot of things in RPGs, you might find an issue that exists for D&D players as whole doesn't affect your group."
Cheers!
It is really worth noting that there is no such thing as a skill check in 5E.
There are ability checks, saving throws and attack rolls.
Skill and tool proficiencies are used with ability checks.
Cheers!