Psikerlord#
Explorer
A warlock familiar, not a normal Find Familiar spell I thinkNo. It's not.
It's available as familiar. Not an animal companion.
A warlock familiar, not a normal Find Familiar spell I thinkNo. It's not.
It's available as familiar. Not an animal companion.
I'm not sure I agree with your conclusion--that 5E rangers are extra-magical to avoid the "What can a martial character do?" question--but I think your premise is spot on. The ranger concept has fluctuated a lot between editions, and 5E leaves the ranger looking a little confused compared to 4E, where the ranger was virtually non-magical. (3E/3.5E had the ranger and the scout classes, and 4E's "ranger" was a lot closer to the scout.)I think the thing that surprised people the most about the Ranger in this edition (outside the 'Beastmaster' archetype), is that they went with a more spell casting focus than has been the trend over the last few editions. However, I think, upon further reflection, this was a easy way to give Rangers a lot of flavorful and powerful class abilities that are more Ranger focused. The spell list is no longer a hodge podge of semi-random spells left over from other classes' spell lists, put a collection of focused, and cool abilities that suite a variety of Ranger styles. Some of the spells are low key enough to be flavored as hyper-tracker/hunter abilities rather than overt magic. I think 4e burned the designers on giving 'magical' abilities to more martial oriented classes, so they just lumped many Ranger class features in as spells to avoid excessive complaints about artificial limitations on martial abilities.
I think the thing that surprised people the most about the Ranger in this edition (outside the 'Beastmaster' archetype), is that they went with a more spell casting focus than has been the trend over the last few editions. However, I think, upon further reflection, this was a easy way to give Rangers a lot of flavorful and powerful class abilities that are more Ranger focused. The spell list is no longer a hodge podge of semi-random spells left over from other classes' spell lists, put a collection of focused, and cool abilities that suite a variety of Ranger styles. Some of the spells are low key enough to be flavored as hyper-tracker/hunter abilities rather than overt magic. I think 4e burned the designers on giving 'magical' abilities to more martial oriented classes, so they just lumped many Ranger class features in as spells to avoid excessive complaints about artificial limitations on martial abilities.
Agree with this: this was one of those design choices which was marking a clear demarcation from the previous edition. I have always loved rangers but I never really grokked the spell casting ranger even in 1e/2e days. So I just passed over the 5e ranger. For me it is a flavour thing: having spells to find traps or pass without a trace makes as much sense as Rogues having to cast a spell to open a lock. I just think that a ranger having to cast a spell like good berry could be better flavoured as a herbalism ability, etc. But I guess you could play the ranger spells as an inherent ability of some kind.
Agree with this: this was one of those design choices which was marking a clear demarcation from the previous edition. I have always loved rangers but I never really grokked the spell casting ranger even in 1e/2e days. So I just passed over the 5e ranger. For me it is a flavour thing: having spells to find traps or pass without a trace makes as much sense as Rogues having to cast a spell to open a lock. I just think that a ranger having to cast a spell like good berry could be better flavoured as a herbalism ability, etc. But I guess you could play the ranger spells as an inherent ability of some kind.