D&D 5E Those poor farmers!

Bluenose

Adventurer
Humm, never played Pendragon but would love to develop some of this (mostly for my own sake). Would you mind pointing out which supplements to look for?

Thanks!

Book of the Manor is the newest edition's version, though it's more about a single estate and how it's economy works rather than individual lives within that. It's meant to supplement the rather simple rules for running a single manor that do exist in the core book. There's also one for larger demesnes, Book of the Estate.
 

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Rune

Once A Fool
Based on that logic, and the plethora of opinions on the interwebs, then one simply cannot charge money for rules because someone finds them ridiculous. So here is my FREE RPG:

Rule 1: Make Stuff Up

That's it, enjoy!

That's ridiculous!

:)
 

aramis erak

Legend
Humm, never played Pendragon but would love to develop some of this (mostly for my own sake). Would you mind pointing out which supplements to look for?

Thanks!

Book of the Manor for 5E (or if inclined towards 1st Ed, Nobles Book instead), and the 4E Saxons and Land of Giants. Pendragon focuses almost exclusively on the knights, not even providing peasant generation mechanics other than the ones in 4E for magicians, Saxons, and Northmen.

Even still, those supplements are focused primarily on the noblemen/gentry of the various cultures.
 

Hussar

Legend
Look, its simple. When someone sells rules those rules have to be clear, working and, for an rpg, must make sense. Doing a half assed job and pileing all the work the designer is supposed to do onto the customer is at best lazy and at worst incompetent, even when you label it with a catchy phrase like "rulings, not rules"

The books bring up the PCs owning properties, give rules for aquiring them and rules for running a business so this rules better work and make sense instead of causing everyone who reads them without rose tinted glasses to shake his head in disbelieve and then ask how this is supposed to even work.

You don't want to see D&D turned into Harn by having something besides dunegon crawling in it? Complain to WotC that they suggest that building a Trade Post is a viable thing for an adventurer to do. But they did and that means good rules would also explain, even in short and simple terms, how to handle a trade post in game instead of the one size fits all business rules which are more likely to cost money than getting you any regardless of the business.
But I guess WotC realized that with rare magic items (didn't stop them to spend 80 pages on them) the only reward they have left is gold and that they need more things to spend money on, so they quickly added construction numbers for trade posts and castles so that the PCs can spend money on something.

I'd buy this if you were consistent.

No edition of dnd has ever had these rules in core. Not one. So why bitch about 5e? We managed to figure out these things thirty or forty years ago, even without the advantages of the Internet.

I guess kids these days are just assumed to be more stupid than we were. Incapable of using basic concepts.

Kinda sad way of thinking about gamers.
 

Ahrimon

Bourbon and Dice
I'd buy this if you were consistent.

No edition of dnd has ever had these rules in core. Not one. So why bitch about 5e? We managed to figure out these things thirty or forty years ago, even without the advantages of the Internet.
<snip>
Kinda sad way of thinking about gamers.

There are gamers here that believe that if it isn't written down in the books, the RAW says that it can't be done. I feel bad for all those poor characters without clothes because the rules don't say how to put them on. You can buy them, but there are no rules for putting on clothes. I guess that's why so many adventurers wear armor, because there are rules for putting armor on.

We're just a dying generation that actually remembers how to step beyond the guidelines to make a game work.

/SMH
 

Derren

Hero
I'd buy this if you were consistent.

No edition of dnd has ever had these rules in core. Not one. So why bitch about 5e?

Because no edition in the last decade besides 5E has put "Buy a Trade Post" as downtime activity into the core rules.
But considering the degrading tone of your posts I doubt that you are actually interested in a discussion anyway.


You have proven again and again that your interests lies exclusively in hack&slash, yet there are people out there who want a more fulfilling game where things besides the next combat matters. And those people would like it very much if the core rules would work with them by not having nonsensical rules in them and also have a paragraph about how to best translate the real world knowledge the DM has about "medieval trade posts" into game terms the same way the books have tons of magic items in them which "a smart DM" could have made up on his own.

Mod Note: DON'T MAKE IT PERSONAL. Address the content of the post, not the person of the poster. If you get insulting at people, then you get one of us mods giving you infractions, editing your posts, or even putting you on vacation. Not fun times. So, as our Rule #1 says - Keep it civil. Thank you. ~Umbran
 
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Henry

Autoexreginated
Because no edition in the last decade besides 5E has put "Buy a Trade Post" as downtime activity into the core rules.
But considering the degrading tone of your posts I doubt that you are actually interested in a discussion anyway.
Speaking of proving where one's interests lay, every one of your posts in this thread seems dead-set on denigrating 5e for including something that no other official edition of the game has attempted, and I'm still unsure why. I gather from your other posts that you prefer a D&D ruleset that spells out as many situations as possible with rules that apply equally to PCs and NPCs - is this accurate? If so, 5e is just plain not built to satisfy your needs.

Sounds more built to satisfy mine, actually, because as a DM running 3.5 and Pathfinder, having to have discrete rules for building all npcs from scratch and running them by the same rules for economy and downtime as PCs really wore on me, to the point where i ignored them, or more recent gave up DMing Pathfinder entirely. The more I read 5e's rulebooks, the more anxious I am to run them because I am so strongly reminded of the most fun parts of 1e without the unfun parts.
 


Saeviomagy

Adventurer
We're just a dying generation that actually remembers how to step beyond the guidelines to make a game work.

This is the sort of attitude that stymies innovation, because heaven forbid someone might not have to make all the same mistakes that his forebears did.
 

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