D&D 5E Reach weapons: what's the drawback?

Minsc

Explorer
It seems to me, in my admittedly extremely limited experience, that a weapon with Reach is extremely powerful. They keep many enemies at a distance they can't hurt you, and if an enemy without Reach wants to hit you, they provoke an Opportunity Attack.

Is that right?
 

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Jeph

Explorer
Not in 5th edition—if you want to make AoOs against enemies who close into your reach, you need the Polearm Master feat.

Also, reach weapons tend to deal 1 point less damage, on average, than two-handed swords and axes.
 

Evhelm

Explorer
Not in 5th edition—if you want to make AoOs against enemies who close into your reach, you need the Polearm Master feat.

Also, reach weapons tend to deal 1 point less damage, on average, than two-handed swords and axes.

Exactly. Theoretically you're actually less likely to get attacks of opportunity with reach weapons since you only get them when enemies leave your threat area! (Without the feat, anyway.)
 



And, at least until the late game, a character who chooses the feat will be at -2 to Strength compared to the obvious alternative, so you're really comparing a "free" opportunity attack to +1 to hit and +2 damage.
 

DaveDash

Explorer
And, at least until the late game, a character who chooses the feat will be at -2 to Strength compared to the obvious alternative, so you're really comparing a "free" opportunity attack to +1 to hit and +2 damage.

If you're a human variant Fighter you can get 20 str pretty quick and still have the feat.
 


Paraxis

Explorer
Feats are optional rule. The game assumes people are not using them. My group does not use feats.

Yes but few people like me who build characters for a game without feats would use polearms, greatsword does more damage, and meshes with great weapon fighting style better.

So to answer "Who would ever build a character concentrating on Pole Arms and not take this feat?", someone who didn't mind doing less damage for the sake of the flavor of having a polearm, and for the few times fighting with reach is important, in a campaign that didn't allow feats. So almost no one ever.
 

Sacrosanct

Legend
Yes but few people like me who build characters for a game without feats would use polearms, greatsword does more damage, and meshes with great weapon fighting style better.

So to answer "Who would ever build a character concentrating on Pole Arms and not take this feat?", someone who didn't mind doing less damage for the sake of the flavor of having a polearm, and for the few times fighting with reach is important, in a campaign that didn't allow feats. So almost no one ever.

or people who play with tactics and have a front row fighter in the party with the pole arm fighter in the rear so both fighters can attack in confined places like a dungeon or really anywhere you fight in formation. Like we've been doing for 34 years.

but hey, keep viewing the game through dpr glasses if you want
 

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