Farland
Explorer
Lag Behind
1st-level enchantment
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S, M (a small copper disk)
Duration: Instantaneous
The target of this spell must succeed on a Wisdom saving throw or immediately be ranked last in the initiative order, acting last in the round.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target an additional 2 creatures for each slot level above 1st.
Telekinetic Explosion
3rd-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a tiny ball of wax)
Duration: Instantaneous
You gesture at a point you choose within range and provoke an explosive telekinetic wave of force. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. Creatures who fail their Dexterity saving throw must make a Strength saving throw. On a failed saving throw, the creature is pushed 10 feet away from the point of origin of the telekinetic explosion and knocked prone.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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Please critique. Here are some specific questions. Should Lag Behind be level 1 or a cantrip?
For TE, should I make the pushback and prone automatic on a failed save instead of allowing a second save? And if so, should I lower the damage to 5d6 since resistance to force is rare?
1st-level enchantment
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S, M (a small copper disk)
Duration: Instantaneous
The target of this spell must succeed on a Wisdom saving throw or immediately be ranked last in the initiative order, acting last in the round.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target an additional 2 creatures for each slot level above 1st.
Telekinetic Explosion
3rd-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a tiny ball of wax)
Duration: Instantaneous
You gesture at a point you choose within range and provoke an explosive telekinetic wave of force. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. Creatures who fail their Dexterity saving throw must make a Strength saving throw. On a failed saving throw, the creature is pushed 10 feet away from the point of origin of the telekinetic explosion and knocked prone.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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Please critique. Here are some specific questions. Should Lag Behind be level 1 or a cantrip?
For TE, should I make the pushback and prone automatic on a failed save instead of allowing a second save? And if so, should I lower the damage to 5d6 since resistance to force is rare?