GMforPowergamers
Legend
ok new day lets try again with a fresh start.
((((This next part is not directed at any one, but the whole thread in general))))
What about open discussion of combat and non combat role scares people? I had someone talking about Face and scout and striker a few pages ago, but that got buried under "I don't want roles!". SO I am starting to think I may not have expressed myself clearly.
I in no way want 5e to change the basic mechanics(for the purpose of this discussion on roles) what I want is to lable what we have.
no one is suggesting you HAVE to do anything... if you want to ignore lables, that's fine.Situational modifiers are the conversation! The whole point of this argument is that the combat roles are situational! The thing that many people at my table don't like is the idea of building a character for a combat role when such a role depends on the circumstance of a combat.
this seems to be where you are talking past me, I am in no way suggesting changing the way classes or combat work.(well not entirely true I do want MORE options for fighter and rogue, but that isn't really about role and is not for a reason we are talking about so I am skiping it for now)With a doorway, you might act as a controller. Without it, you might action surge and be a striker. You are absolutely right that a thief might decide to hold the doorway and be the controller. Or a wizard might buff his AC and hold the door while you fire or jab with a reach weapon past him. Without a door, other tactics present themselves. Roles depend on your actions, not your "build." Combat choices should NOT be arbitrarily narrowed by the rules based on your build.
once again, the mechanics we are discussing are ones that already are in 5e, not changing...The idea that mechanical advantages are necessary before you can fulfill a role is a repugnant holdover from 3.5 - 4. My table doesn't want the mechanics of the game to assume that. And 5e doesn't (at present).
how does a note on the rogue saying "Sneak attack, the extra action thing and uncanny dodge work togather to fulfill a striker role, and the assassin totally adds to this, well the thief adds more to the role of face and scout" in any way change anything?Bounded accuracy means the 15 AC thief can hold the door in a pinch, he's just doing so with slightly more risk than the 17 AC fighter. And, unless I'm misreading the rules, cover doesn't provide disadvantage, just a bonus of +2 to the opponents' AC (for firing through one character). It's better than being swarmed by 12 orcs!
nobody has suggested I can't PLAY with roles, infact as I myself have pointed out here and else where, my character creation last Tuesday night very much discussed it, what we said was by not labeling it that made it hide some things and intentions. On the other hand, if we changed 0 mechanics, and just LABLED the intent of the mechanics how does that stop you from ignorieing mechanics...See, what some folks on this thread don't seem to realize is that you can play with static combat roles without them being specified in the rules. That's a table choice. But once delineated in the rules and mechanics of the game, you can't play without them. So you are arguing for a change to 5e that will preclude the playstyle at my table. Which is why I don't want to see it happen!
((((This next part is not directed at any one, but the whole thread in general))))
What about open discussion of combat and non combat role scares people? I had someone talking about Face and scout and striker a few pages ago, but that got buried under "I don't want roles!". SO I am starting to think I may not have expressed myself clearly.
I in no way want 5e to change the basic mechanics(for the purpose of this discussion on roles) what I want is to lable what we have.