The bolded line is a weird criteria to me. There are two ways to achieve it: make warriors complex, or make casters boring.
I would much prefer to have a warrior non caster be more complex... I don't think that is too weird...
It's possible that 4E evolved eventually into "complex and interesting casters/complex and interesting warriors," but in the timeframe I experienced it, it was "boring/boring." Combat was intricate, but that's about it.
I don't know how long you stuck around, but the first bunch of splats (Arcane power and Martal power) did make both much more interesting, but even out of the gate day 1 we were playing very interesting games...
Wizards didn't have Teleport Without Error or even Fabricate. Meanwhile, fighter-types were full of disassociated mechanics on arbitrary schedules. It was complex in the wrong ways, for me.
ok... so just to double check... you don't like 4e then...
That doesn't make 4E objectively bad, but here's my point: rather than using "warrior vs. wizard" as your criteria for "non-restrictive", a better criteria would be, "a warrior whose mechanics match the fiction I'm interested in playing."
um... that may be better for you, but I can make any mechanics match any fiction so that wont work for me...
Every game with structure is restrictive by definition. "Freedom" occurs when the restrictions align well with the things you didn't want to do anyway.
yup... and since I want to do something that the system either can't, or atleast is hard to do, I find it restrictive...
I could understand if you were griping about Batman not having enough skills to represent him accurately, but not enough powers?
I don't care what lable you put on it... just thinks that allow me to have mechanics that totally match what I want to do...
Let's say you're Hercules. You have one power: super strength. The DM gives you a task: clean the Augean Stables. Do you:
1.) Look down at dismay in your character sheet because you don't have any "cleaning" powers?
2.) Brainstorm ways to use your one power, super strength, in ways that will get you what you want?
me myself... I probably if I have no mechanics to support a stunt I would most likely just say "Can I just skip this and say I did it"
#2 is what roleplaying games are all about, so it's hard to be sympathetic to this particular complaint.
so do the wizards players not role-play? do wizards having a list of mechanics that they can do harm there roleplaying? or is it only when I want a warrior to have such a list?
I do not want Hercules represented with a "divert river to clean out messy stable" power. Yuck. He doesn't need it.
what about a "Make major change to enviorment" power that COULD be used to divert a river, or make a door in a wall, or collapse a tunnel, or what ever...
Imagin this... you have a PC fighter at 4th level... he is a +2 to str race, and put a 16 in that stat, and at 4th level increased to 20... You tell him an army of orcs are going to invade the town, his answer is "I lift a big rock and divert the river flooding the plain they are on" what do you say?