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D&D 5E What are the Roles now?

What are the mechanical effects of the injury that are removed by Inspiring Word? (I'm assuming that you're talking about Inspiring Word or whatever that Warlord power is called.)

nothing... because taking damage is pretty much nothing..

edit: a fighter with 100hp who takes 95pts of damage is in no way more effected then someone who takes 50hp damage..
 
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What are the mechanical effects of the injury that are removed by Inspiring Word? (I'm assuming that you're talking about Inspiring Word or whatever that Warlord power is called.)

I think you've got the threads mixed up. Don't you mean, "What are the mechanical effects of beating up Bruce Willis?" (Answer: he just gets angrier. Like the Hulk.)
 

even the fighter in core 4e was doing more then 5e core... but yes I was hopeing for more... and sword,age came out 1 month after the PHB... so we are how many month into 5e 7months I think...

Uhm... 4e all 3 corebooks out by June 2008... FR Player's Guide Sept. 2008. That's not 1 month later. 5e corebooks all out by Dec. 2014... that's a little over 1 month later at this point...

I group him as supernatural the same way I would captain America, or Sherlock holmes, or conan... not magic but more then a normal person..

Wait ... Capt. America: Enhanced with super serum to above human levels of physical prowess... Conan and Sherlock Holmes... Peak human ability but in no way supernatural or beyond human, at least not in so far as their own stories are concerned.

I don't understand why we need to Inspire an arm back on to be a supernatural leader of men... like Aragorn, or Captian Kirk...

Wait Capt. Kirk is considered supernatural now as well...

If you watched a movie where bruce willis got the tar beat out of him, then when he was down ad beaten, then anpther hero yelled "Fights not over, we need you." and bruce willis gets up and keeps fighting... that is the healing part of inspireing words...

So it doesn't heal actual wounds and is not supernatural... how does this support your argument again?
 

I've always sort of assumed that the point of levels was to indicate how powerful a character was, and that low level magic would therefore be less powerful than high level might. I suppose when people want incredible powers from magic and the fast advancement from being low level, well I suppose it's only fair to give them what they want. Not if they want incredible powers from might and fast advancement from being low level though, because that isn't fair to the people who only want that for magic users.

Levels reward player achievement, and the higher your level the more powerful your character is. That goes for all classes without exception, though all characters of the same level do not have the same power. Low level magic, in many cases in combat, exploration, and social interaction, will be more powerful than high level might, and I could give an example of each, but there are also plenty of cases where high level might is much more powerful than low level magic. Strictly speaking, within combat, might is a shade or two weaker than magic of the same character level. I'd say a four level gap exists. So a 5th level fighter was about as powerful as a 1st level wizard.

These observations come from AD&D, not 5th Edition, though. In the new game, the gap is narrower, down to one or two levels I'd say. Magic still remains much more powerful for exploration and social interaction, of course.

I only want these comparative advantages for magic-focused characters because I believe magic is much more powerful than might. To play otherwise would lower the verisimilitude of the game.
 


Levels reward player achievement, and the higher your level the more powerful your character is. That goes for all classes without exception, though all characters of the same level do not have the same power. Low level magic, in many cases in combat, exploration, and social interaction, will be more powerful than high level might, and I could give an example of each, but there are also plenty of cases where high level might is much more powerful than low level magic. Strictly speaking, within combat, might is a shade or two weaker than magic of the same character level. I'd say a four level gap exists. So a 5th level fighter was about as powerful as a 1st level wizard.

Could you clarify what you mean here? I think you're saying, "During a round when the 1st level wizard is casting a spell, he will have about as much offensive output as a 5th level fighter, in AD&D." Is that right? You can't possibly be saying that a 1st level wizard can survive in an environment where 5th level fighters thrive; 1st level AD&D wizards are notoriously fragile.
 

What are the mechanical effects of the injury that are removed by Inspiring Word? (I'm assuming that you're talking about Inspiring Word or whatever that Warlord power is called.)

A loss of hit points which need to be restored through healing; either magical or the D&D version of "naturally".
 

nothing... because taking damage is pretty much nothing..

edit: a fighter with 100hp who takes 95pts of damage is in no way more effected then someone who takes 50hp damage..
Which in turn means that being hit for 95 points of damage has no effect.
If you are ok with this, then great.
A lot of people are not.
 

Could you clarify what you mean here? I think you're saying, "During a round when the 1st level wizard is casting a spell, he will have about as much offensive output as a 5th level fighter, in AD&D." Is that right? You can't possibly be saying that a 1st level wizard can survive in an environment where 5th level fighters thrive; 1st level AD&D wizards are notoriously fragile.

I was thinking of the offensive power. It's true the 1st level wizard's defensive power doesn't compare with a 5th level fighter's defensive power, but all things being equal, assuming the wizard isn't just killed and he gets to cast a spell, he has as much offensive power as a 5th level fighter. The wizard's defense in effect depends on his offense. If he can zap the monsters before they get to him, he will do great. As they go up in level, they get more powerful defensive spells but their hit points are notoriously low.
 

I'm curious how this:

If you watched a movie where bruce willis got the tar beat out of him, then when he was down ad beaten, then anpther hero yelled "Fights not over, we need you." and bruce willis gets up and keeps fighting... that is the healing part of inspireing words...

and this:

nothing... because taking damage is pretty much nothing..

edit: a fighter with 100hp who takes 95pts of damage is in no way more effected then someone who takes 50hp damage..

Read more: http://www.enworld.org/forum/showthread.php?408712-What-are-the-Roles-now/page72#ixzz3QR6TX4Ta
fit together.

Was Bruce Willis "down and beaten" or was it "pretty much nothing"?
 

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