cormanthor
Explorer
I must clarify some things from my original post. I am not saying that wizards are weak (any of them). With access to [their selection of] hundreds of spells, they are far from weak. But...
If I wanted to play a wizard, what would compel me to pick the School of Illusion over pretty much any other school? It's not the spells, since all wizards have access. It has to be the granted powers of the specialization. The ones for illusion seem pretty lackluster.
Your first power doubles the effectiveness of your cantrip. Nice, but compared to the other schools, that isn't much. Abjuration (a shield), Conjuration (a new cantrip), Enchantment (a personal power), etc. Divination is the only one comparably weak here.
Your second power can be duplicated by any wizard by recasting the spell. Out of all of the affected illusion spells, a half dozen or so are only 1 action to cast (thus only saving you the spell slot, and sometimes only for a very short time). You can't make the illusion change in a way that the spell would not normally allow (such as simulating an earthquake with mirage arcane). That really guts this power if you ask me. It could be great if not so heavily restricted.
Your third power is fine, I have no issue with it.
But the fourth power can make a bridge that a giant can jump on, but a barstool can't hit someone for damage? At 14th level? I can reverse gravity and plane shift and make a solid illusory 1 square mile castle, but I can't start a bar fight?
These are the reasons I felt that the powers needed changes. And the save disadvantage bonus isn't asking much for illusions IMHO.
If I wanted to play a wizard, what would compel me to pick the School of Illusion over pretty much any other school? It's not the spells, since all wizards have access. It has to be the granted powers of the specialization. The ones for illusion seem pretty lackluster.
Your first power doubles the effectiveness of your cantrip. Nice, but compared to the other schools, that isn't much. Abjuration (a shield), Conjuration (a new cantrip), Enchantment (a personal power), etc. Divination is the only one comparably weak here.
Your second power can be duplicated by any wizard by recasting the spell. Out of all of the affected illusion spells, a half dozen or so are only 1 action to cast (thus only saving you the spell slot, and sometimes only for a very short time). You can't make the illusion change in a way that the spell would not normally allow (such as simulating an earthquake with mirage arcane). That really guts this power if you ask me. It could be great if not so heavily restricted.
Your third power is fine, I have no issue with it.
But the fourth power can make a bridge that a giant can jump on, but a barstool can't hit someone for damage? At 14th level? I can reverse gravity and plane shift and make a solid illusory 1 square mile castle, but I can't start a bar fight?
These are the reasons I felt that the powers needed changes. And the save disadvantage bonus isn't asking much for illusions IMHO.