Unsung
First Post
@goatunit What race were you thinking of for Eurid? Nothing says he can't be a tiefling himself.
@Kiraya_TiDrekan Are you still going with druid for Nameless? Or is will its class be determined by who it ends up imprinting on?
@CanadienneBacon Undead or elemental type-- either one is fine. I just wasn't sure what was more appropriate for how you thought of Picayune's condition. It sounds like undead is closer to what you were thinking. Unlike 3e, though, a monster's type doesn't come with a laundry list of traits and there are no racial hit dice. Mechanically, it just determines what effects (usually magical effects) will or won't work on you, and in some cases, what they'll do differently. Generally it's more of a liability to PCs, since most spells and magic items are designed with the PCs in mind. But that's okay. That's interesting.
Proficiencies can be tool proficiencies or languages-- I was thinking other instruments in Picayune's case, if you thought it was appropriate. Learning new proficiencies in 5e isn't tied to character level. All it requires is time and training-- usually assuming the trainer is paid for their time. The going rate is 250 days at about 1 gp per day, assuming a willing trainer can be found.
If it seems like I'm being over-generous, bear in mind that I'm thinking about the future, too-- equipment will be less of a concern for a ghost, so ideally I would front-load the character with intangible things. You can't take it with you, but you can *remember*.
These extra proficiencies and skill expertise are in lieu of class levels, to represent his skill as a musician, not an adventurer.
@Queenie Kelemvor is actually pretty nice, as death gods go. It actually wasn't so very long ago that he was mortal himself...but that's another story.
@Fenris CB brings up a good point, and with two bards in the party it's worth having out.
Performance being a separate skill is a bit of an oddity in 5e. The rogue's Open Locks and Disable Device skills were simply folded into thieves' tools as a proficiency. Performance remains, but it's not all that clear what it actually represents, other than, say, acting or dancing. Showmanship, maybe. A sense of pageantry. The thing is, you roll tool proficiencies as well. It seems to be left up to a judgment call of the DM as to which is called for in any given situation.
How would you prefer to handle this? Just with an abundance of rolls? Playing the instrument correctly is one thing, possibly calling for a Dexterity-based tools check, but captivating an audience at the same time, that's Charisma-based Performance. A strong enough performer can recover from an error; a great instrumentalist's skill shines through even if the performance is a poor one.
Or is it simpler to just dispense with the doubled rolls? We could drop Performance as a skill, and let others (Persuasion, most likely) stand in for it.
@Kiraya_TiDrekan Are you still going with druid for Nameless? Or is will its class be determined by who it ends up imprinting on?

@CanadienneBacon Undead or elemental type-- either one is fine. I just wasn't sure what was more appropriate for how you thought of Picayune's condition. It sounds like undead is closer to what you were thinking. Unlike 3e, though, a monster's type doesn't come with a laundry list of traits and there are no racial hit dice. Mechanically, it just determines what effects (usually magical effects) will or won't work on you, and in some cases, what they'll do differently. Generally it's more of a liability to PCs, since most spells and magic items are designed with the PCs in mind. But that's okay. That's interesting.

Proficiencies can be tool proficiencies or languages-- I was thinking other instruments in Picayune's case, if you thought it was appropriate. Learning new proficiencies in 5e isn't tied to character level. All it requires is time and training-- usually assuming the trainer is paid for their time. The going rate is 250 days at about 1 gp per day, assuming a willing trainer can be found.
If it seems like I'm being over-generous, bear in mind that I'm thinking about the future, too-- equipment will be less of a concern for a ghost, so ideally I would front-load the character with intangible things. You can't take it with you, but you can *remember*.
These extra proficiencies and skill expertise are in lieu of class levels, to represent his skill as a musician, not an adventurer.
@Queenie Kelemvor is actually pretty nice, as death gods go. It actually wasn't so very long ago that he was mortal himself...but that's another story.
@Fenris CB brings up a good point, and with two bards in the party it's worth having out.
Performance being a separate skill is a bit of an oddity in 5e. The rogue's Open Locks and Disable Device skills were simply folded into thieves' tools as a proficiency. Performance remains, but it's not all that clear what it actually represents, other than, say, acting or dancing. Showmanship, maybe. A sense of pageantry. The thing is, you roll tool proficiencies as well. It seems to be left up to a judgment call of the DM as to which is called for in any given situation.
How would you prefer to handle this? Just with an abundance of rolls? Playing the instrument correctly is one thing, possibly calling for a Dexterity-based tools check, but captivating an audience at the same time, that's Charisma-based Performance. A strong enough performer can recover from an error; a great instrumentalist's skill shines through even if the performance is a poor one.
Or is it simpler to just dispense with the doubled rolls? We could drop Performance as a skill, and let others (Persuasion, most likely) stand in for it.
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