D&D 5E What would you play?

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Campaign starting in a week, 1st level, party must all be good characters (I have a feeling all or most will be CG).

Party already includes:
Dragonborn Druid
Gnome Fighter (EK)
Elf Wizard
Human Wizard

Stats:
17, 16, 15, 14, 12, 11

I was originally considering a fighter (longbow archer), but now I'm having second thoughts. Should I really make a fighter if the party already has one?

Maybe a Ranger? I can keep the archery concept well with one of those.

Maybe a Wood Elf Bard? Again, I can keep the archery aspect with a different spell caster the party doesn't have.

Maybe a pole fighter? The gnome will be a sword n board guy.

Maybe a barbarian? With stats like those, I can start with a great AC (stout halfling especially!)

Can't ever go wrong with a dwarf Cleric. Or dwarf paladin.
 

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Campaign starting in a week, 1st level, party must all be good characters (I have a feeling all or most will be CG).

Party already includes:
Dragonborn Druid
Gnome Fighter (EK)
Elf Wizard
Human Wizard

Stats:
17, 16, 15, 14, 12, 11

I was originally considering a fighter (longbow archer), but now I'm having second thoughts. Should I really make a fighter if the party already has one?

Maybe a Ranger? I can keep the archery concept well with one of those.

Maybe a Wood Elf Bard? Again, I can keep the archery aspect with a different spell caster the party doesn't have.

Maybe a pole fighter? The gnome will be a sword n board guy.

Maybe a barbarian? With stats like those, I can start with a great AC (stout halfling especially!)

Can't ever go wrong with a dwarf Cleric. Or dwarf paladin.

fighter or barbarian, great weapon or sharpshooter.
 

I'm a huge Dragonborn fan (even if I think they got totally shortchanged in this edition), so my vote is Dragonborn Paladin. If you go for the Oath of the Ancients, you could even be the Druid's bodyguard.
 



Half Elf anything seems wonderful with those stats. 17(+1)=18, 15(+1)=16, and either 16(+2)=18 charisma, or two 16's buy putting the +2 charisma on the 14, leaving a 12 and 11.

So 18,18(in charisma),16, 16, 12, and 11 or 18, 16, 16, 16(in charisma), 12, 11.

I am thinking charismatic rogue, or paladin. Paladin would be great honestly back up heals, another front line person, and support spells and class abilities.
 

The group seems to be short on higher single target damage. Skills can be covered by various classes and the druid should have guidance to help with them. Because the fighter is a sword and shield style, and you want the archery style, an archery fighter is still a solid choice. I could see a ranger or rogue working as well, but a champion fighter or battlemaster would be my choices based on what you stated.

Champion has a lot of variety in skill bonuses and an extra fighting style, and if the game goes high enough survivor is pretty good. Battlemaster has maneuvers that can be used at range with a bow.

A paladin or barbarian would make nice choices for more melee damage if you are thinking of moving away from archery; I would go with paladin over barbarian for the protective auras. Similarly, I would play a bard over a cleric if going that route because the spell list is strong and I like adding bardic inspiration to the mix. I can't say enough nice things about auras, and inspiration that prevents a failed save can be priceless. Out of those choices, I would go with a GWF paladin as primarily the best addition to the group. Aura's are on, good damage, good spike damage, and additional healing. Most of what bards and clerics can add is already there with the druid and wizards and EK although there's still nothing wrong with playing an archery fighter if that's what you want.

What are the wizard and druid subclasses, and what do you want to be able to do with your character?
 




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