Oooh! There is also more to follow on your turns. You get to read and see what you do with the powers like you were playing a board game.
There are definitely options, just like how there were attacks of opportunity and feats in 3E... But I've personally found them wimpy. If I recall correctly, by 4th level you can have that style, maneuver, and feat... And then you really don't ever improve your stickiness. And short rests are so long that people don't take them as often, meaning you can't use your superiority dice to keep enemies away as often.
I will freely admit that I'm basing the social/exploration stuff off of my own experiences and therefore not the most valid data point, and I said "attempted" for a reason. At the very least, it moved rituals away from magic users and made the skill and difficulty system much easier to actually use than at least 3.5 did for my group.
I deny that the tasks assigned by the combat roles have as much priority as is being established, and I am saying if more abilities are given to support those tasks the player will feel like other tasks aren't supported so well.
For some players, they will think their options are only the written options. It just happens.
" I fear the 4th Edition has made it hard for you to communicate."
"4th Edition is like a novel in a different genre than what Wizards of the Coast's audience likes."
"4the Edition should have been called the D&D board game"
I know you are a defender of the 4th Edition, to the last. In your zeal, I wonder if you have forgotten that it is just a game. I am a defender of all of D&D and AD&D, and I have been for many years, long before 3rd or 4th Edition were printed. At my table, all players can bring their own character from any edition and play together. They always will.
To be honest, my experience as a player in 4e, being a Fighter (levels 1-22), has been horribly marred due to terrible DMing of the absolute worst kind. It was an entirely new group found via the internet. The best thing about my branching out being that I poached two of their players for my own group and after their campaign "ended" we parted ways.
I definitely didn't master the system, so I could not answer you as to which class is factually better, especially since the DM mucked around with the powers of other classes and unhinging some limits - so when I hear that the 4e Fighter was such a great class, and have only my rather disappointing experience to draw I am amazed on how different my experience was to others. I played in a group with a Rogue, SwordMage, Avenger and Cleric and felt overshadowed by all - I will admit the DM's design-meddling ideas probably had a lot to do with that.
Imaro, I have to ask, because this came up before, how often do you have combats that start at 150+ feet away? It's an honest question. In all my years of gaming, this has almost never happened. Maybe once a campaign. If that. Is long range combat that common in your games? If it is, then I could see why you would think that an archer fighter is effective. IME, this just doesn't happen.
Obviously, a proportion of fighter players in previous editions were focusing on damage dealing, not protection. The damage dealing role in 4e was primarily shifted to the striker classes which potentially meant the 4e fighter didn't work as they expect. The 4e essentials slayer fighter subclass was for those players, though it's a lower damage striker that doesn't scale well at higher level.
Though as it happens, the AEDU 4e fighter is a fairly high damage class, more so if the subsequent material is utilised.
Without knowing the details of your DM's house rules I can't say how it affected your experience of the 4e fighter. Messing up the adjudication of marks is one possibility.
It would be more logical for Wizards to get a new audience than try and win back the one they lost.
In discussions around roles in 4e, especially by the thousandth post, I expect the discussion to actually engage with the reality of 4e's class design, not conjectures about what certain classes must look like, or how they must play, because the designers slapped a certain role label onto them.
I've only attempted to read a fraction of the 1000 posts, so yes, there was some sort of engagement but pragmatically limited for time constraints.In the absence of context, sure. But by the time a person is responding to post 1000 of a thread, I think it's a fair to assume some sort of engagement with what's gone before.
When anyone talks about roles in context of 4e, it's fair to assume they're thinking controller/defender/leader/striker.
Now this is a particularly strong example of role overlap, chosen by me to prove the point. But here we have a so-called striker acting as controller and leader; a so-called defender acting as controller and leader; and a so-called leader acting as a pure controller.
I'm confused, I thought the debate with BryonD (in the middle of which I interjected) was about the confessed satisfaction of some people to avoid having 4E-label roles mechanized in 5E.In discussions around roles in 4e, especially by the thousandth post, I expect the discussion to actually engage with the reality of 4e's class design, not conjectures about what certain classes must look like, or how they must play, because the designers slapped a certain role label onto them.