Huh? So answering your questions and correcting your error (about the broadsword not being a martial weapon) is too much of an in-depth discussion?
It would seem so.
As always, I'm amazed at your patience, [MENTION=42582]pemerton[/MENTION].
Huh? So answering your questions and correcting your error (about the broadsword not being a martial weapon) is too much of an in-depth discussion?
I know you are agreeing with me, but I want to clarify something and don't want to post/quote where it will contravene the owner's wishes. So allow me to respond that the issue is not what the "role" is or is not called. It is whether or not the role is built. In all of the discussion, the point that constantly gets ignored is that older editions required you to build characters to a role (even if the class does most of the building). 5e doesn't! The cleric in my example wasn't "built" to be a war cleric or battle cleric or anything else. In the next combat, he may have buffed the other party members with Bless. So he's a leader. The the next combat he might heal. Then the next one he uses positioning and spells to control the battlefield. He didn't have a single feat or power (other than those common to every cleric) that he chose to do these things! So, when, with no changes, a character can be all roles... he is none. He used tactics; he wasn't built for a role.Battle Cleric isn't a role in the 4e sense though...
RPGs in which, particularly during melee combat, characters "move from square to square on a board":
* DragonQuest (early 1980s RPG);
* Plenty of 3E games (early 2000s RPG);
* B/X or AD&D played on a dungeon map with grid and key (late 1970s RPG).
Dungeon Tiles are irrelevant to 4e: I have never used a Dungeon Tile, and I know from these boards that plenty of people buy Dungeon Tiles to use them for 3E/PF games.
Here are some RPGs I have played in which, during combat, all players take equally significant turns:
* Rolemaster;
* RuneQuest;
* Marvel Heroic RP;
* 3E D&D.
I don't really understand what you mean by "clear objectives". When I think "clear objectives" I think of the tournament scoring rules in classic modules like C1 and C2. And Gygax's advice, in the closing pages of his PHB, that skilled players will set themselves clear objectives before undertaking a dungeon expedition.
In any event, I don't see why players having goals for their PCs - be that in 4e or any other RPG - makes it a board game.
I know you are agreeing with me, but I want to clarify something and don't want to post/quote where it will contravene the owner's wishes. So allow me to respond that the issue is not what the "role" is or is not called. It is whether or not the role is built. In all of the discussion, the point that constantly gets ignored is that older editions required you to build characters to a role (even if the class does most of the building). 5e doesn't! The cleric in my example wasn't "built" to be a war cleric or battle cleric or anything else. In the next combat, he may have buffed the other party members with Bless. So he's a leader. The the next combat he might heal. Then the next one he uses positioning and spells to control the battlefield. He didn't have a single feat or power (other than those common to every cleric) that he chose to do these things! So, when, with no changes, a character can be all roles... he is none. He used tactics; he wasn't built for a role.
Clear objectives are a way the players can win.
Clear objectives are a way the players can win.
I know you are agreeing with me, but I want to clarify something and don't want to post/quote where it will contravene the owner's wishes. So allow me to respond that the issue is not what the "role" is or is not called. It is whether or not the role is built. In all of the discussion, the point that constantly gets ignored is that older editions required you to build characters to a role (even if the class does most of the building). 5e doesn't! The cleric in my example wasn't "built" to be a war cleric or battle cleric or anything else. In the next combat, he may have buffed the other party members with Bless. So he's a leader. The the next combat he might heal. Then the next one he uses positioning and spells to control the battlefield. He didn't have a single feat or power (other than those common to every cleric) that he chose to do these things! So, when, with no changes, a character can be all roles... he is none. He used tactics; he wasn't built for a role.
And what we've been trying to tell you and the rest of the 4e brigade is that 5e isn't constructed like this... thus the 4e roles don't exsist in 5e... My Fighter's basic toolbox isn't geared towards me being a defender... because he doesn't have features like combat superiority and combat challenge or numerous defender powers based solely on Strength and only Strength with a lack of ranged weapon options hard-coded into the class...
The 5e DMG presents options for changing rest durations.I'm not experienced enough with 5E to know how to fix these problems (and I dislike that I have to put time into fixing things I perceive as problems in a new system with a $50-150 entry free), but as general ideas I'd like to go back to the one playtest packet where fighters restored superiority dice upon rolling initiative or beginning battle, or possibly change how long short rests are.
Isn't the confining of out-of-turn actions to one per round part of the streamlining of play that is a primary goal of 5e? If that's so, then I think this would be an unlikely option.I'd like if there was a way (whether feats, class feature, etc.) to gain more Reaction actions or maybe have like 1 free attack of opportunity per round.
It's not been my intention to ignore this point. I've responded to it upthread, including doing some maths around bounded accuracy.In all of the discussion, the point that constantly gets ignored is that older editions required you to build characters to a role (even if the class does most of the building). 5e doesn't!
Actually, you are the one who said that.Pemerton, whom I was talking to, can call himself a defender of 4th Edition.