D&D 4E Neverwinter Campaign Setting (4e to 5e)

Nebulous

Legend
So I want to extend my current 5e campaign from Lost Mine of Phandelver and it looks like it's heading to Neverwinter next. I saw this 4e supplement online, can anyone tell me more about it?

A couple caveats: I don't want to run the Spellplague, my campaign takes place before that. Hell, it might even be pre Time of Troubles, I haven't even figured that out. Never thought to play past the end of LMoP. Canon doesn't matter to me so I'll just use or ignore whatever.

That big crevice on the map is interesting. I think I might have the PCs arrive AS IT IS HAPPENING. But I don't know exactly what caused it.

Any suggestions that can highlight the best (or worst) parts of this setting?

thanks!

Nebulous
 

log in or register to remove this ad

The chasm happened during the Eruption of mount Hotenow I think. The Aboleth Sovereignty lives at the bottom of it if I remember correctly. Anyway the Neverwinter Campaign setting is a great book. Not too much of it has to deal with the Spell plague just that the city was wrecked in the same event that wrecked Thundertree in the Lost Mines.
 

The Neverwinter Campaign Setting is very likely the best book published for 4E. I really wish we'd had more like it. Here's my review of the book.

The explosion of Mt Hotenow happened during the events of Gauntlgrym (amazingly, the 20th Drizzt book), which I haven't read. 1451 DR, apparently - although I know the current timeline isn't important to this campaign. :)

Cheers!
 

Nice review, Merric. I'm thinking that i could just have Mt. Hotenow have a second eruption, not the one that destroyed Thundertree, but I already established a long while back that there's a volcano in the area. So there would be lots of chaos and confusion in the streets, and then this big gash in the earth that "volunteers" are needed to explore.
 

Having the rift lead to Evernight sounds like a fun option. It just happened, no one knows what or where it leads, so it would be pretty darn scary.
 



The Aboleths are scary, granted, but I already dabbled in that briefly in 4e. My idea was to have the PCs crawl down a rope through pitch black, inky darkness at the bottom of the Chasm, and eventually find themselves climbing UP the same rift when they pass through into the mirror image of Evernight on the other side, also suffering from the earthquake from Mt. Hotenow.

Kind of like Bizzaro world. :)
 

That book is chock full of ideas, I mean it is really, really, really packed full of stuff. More than you could ever use in its entirety.
 

I love the Bladesinger class from that book, the ability to do some minor magic attack and swing a sword every round is exactly what I want from a class like that. The fact you have to wait till 7th level EK fighter or 14th level Valor bard in 5e to do the same thing was disappointing to me.
 

Remove ads

Top