/snip
Somewhere in the mix I said that what WotC should do now is IGNORE ME completely,
I think both these suggestions are highly plausible.My read on the ICv2 ranks is, 5E is selling to a much wider audience than 3E/Pathfinder or 4E. I think people like us, the type of people who post on the EnWorld forum, mean a great deal more to Paizo than to WotC.
Your way of framing it seems to ignore what seems to be WotC's aspiration, namely, to continue to sell core books and the odd adventure path to Players C, D, E, etc. I think this is Macnhu's point.Does alienating fans who don't want to buy stuff really do much harm?
Is it somehow better to not produce something and not sell it to both Player A and Player B? Or is it better to make something and sell it to Player A but not Player B?
I don't think there is a lot of evidence for this - depending, I guess, what you mean by '"new shiny" portion of the fanbase'.The "new shiny" portion of fanbase are also the most likely to move on to the next thing as well.
Not to rain on your parade, but if you are doing interesting things for the mechanical benefit, you are not a real thespian.
If it had been selling like hotcakes, they would have kept making more hotcakes.
I would love to be able to go Pathfinder precisely because of the great selection of adventures.Sure
And there are people who won't go Pathfinder because of Pathfinder.
It seems clear that no system is going to appeal to everyone and you can find reasonable stones to throw at anything.
So the relevant question is not "will someone find a reason to dislike this?", the relevant question is "How do we get a lot of people to like this for as long as possible?".
I think Paizo has demonstrated that quite well.
Again, by the number that you personally quoted, Pathfinder's 6-year-and-going existence blows away both 3E and 4E. So it is a model of success.
Pretty much everyone who didn't like 3E, doesn't like Pathfinder.
I know a lot of people who very much liked 3E and yet don't like Pathfinder.
It is easy to find people who don't like Pathfinder.
It is hard to find a game with a better template of success in the modern market.
Clearly these two things are not directly related.
And by the same token, it can't be said that PF's huge output is a reason for its success. It may be a big help, it may not. But it can certainly be said that it has not stopped it from being a huge success.
All that aside, I'd find it strange to see APs as a barrier to entry. You buy the ones that you find interesting and ignore the rest (with zero being a completely valid response). Same for all of the Golarion stuff. Just don't buy it.
The actual core game release schedule has been rather modest.
GURPS is, literally, built upon its splat books. To me personally, that is all the better. But I can see how that may turn others away. But if you see the same barrier for Pathfinder then you are not looking at it clearly.
UnderstoodThey've not formally announced a second adventure path for 2015 yet but have said they're planning on two a year.
The conventional wisdom is that they want to promote and maintain the IP.Optimized for what?
Optimized for number of products to support a game line? Sure.
But what schedule do you go with if you're optimizing for not declining over time? I know if I were promoting big
I don't have Wizards' numbers. The numbers might be the opposite - putting out lots and lots of splatbooks actually does make more sense financially - but if that were the case, why aren't we seeing lots and lots of splatbooks?
Far more likely that lots and lots of splatbooks doesn't make them significantly more money than they figure they can make putting out a few a year.
Who says it will win the race?Rather than boom --> decline --> fallow period between editions --> next boom, I think this time they're pursuing a "slow and steady wins the race" strategy.
Based on what? What evidence can you present for an RPG staying heavily popular through lack of content?And I'm skeptical that more products would help. But I don't think the goal is to keep D&D #1 long term.
Yeah, And they have already dropped the ball doing it this way (see HotDG reviews, see all the Xs on your link)And yes, WotC has dropped the ball before. That's precisely why I'm so glad they're trying something different this time.
Good advice there.
Yes, by new shiny I mean Players C, D, E, etc...Your way of framing it seems to ignore what seems to be WotC's aspiration, namely, to continue to sell core books and the odd adventure path to Players C, D, E, etc. I think this is Macnhu's point.
And, as [MENTION=6701829]Trickster Spirit[/MENTION] has mentioned a couple of times now, to keep those "casual" players in the broader D&D loop so that when video games, movies, coffee mugs etc come out they will be customers for them.
I don't think there is a lot of evidence for this - depending, I guess, what you mean by '"new shiny" portion of the fanbase'.
If we are talking aboout the wider audience to which 5e seems to be selling, then I think it's the opposite: "casual" players are likely to stick with what they're used to for a long time. Hence the orientation of 5e to make it easy for long-time AD&D players to drift over without getting the sort of mechanical surprise they might from 4e, or even 3E.
Certainly. I get that PF is just not a good game of choice for a lot of people.I would love to be able to go Pathfinder precisely because of the great selection of adventures.
It's the utter madness that is running PF as a DM at mid to high levels that make this impossible.
So I'm left with 5E hoping there will be lots of great adventures coming up the next few years...