neobolts
Explorer
The problem is that 3e let the cat out of the box.
Your attempts to make dnd into a game without a solid magic item economy are cute, but doesn't really change anything.
What was awesome about 3e was magic item *crafting*. Of course, once the PCs were artisans crafting magic items, the world populated with NPC crafters as well. It also begs the question in 5e (and early D&D): "Who is making all this stuff and why can't I?" 5e players kinda end up sidestepping that question and just earning their vorpal whatnots the old-fashioned way. The updside is it makes magic items more special and their presence in game more controlled.