SimonMoon5 said:
Ah, I see. So the change to Haste is fine, because maybe the DM won't use it?
Well, the change will certainly make damage-dealing spells even more pointless than they already are. A mid-level fighter will get three attacks, plus one for Haste and maybe more (if using two-weapon fighting or Rapid Shot), for about 30 points of damage with each attack, for a total of about 120 to 150 points of damage. A wizard can cast one fireball to do 10d6 damage, save for half, meaning about 17 points of damage, once a round. Yeah, that seems balanced.
30 points of damage
per attack ... ?!?!?
Reliably hitting with them all ... ?
Now, that, I'd like to see, 'cause I don't think it can be DONE. figure, longsword, good strength, specialisation ... I can see 15 per attack (even "on average"). I can see hitting with half of his attacks, IOW, gettign a net per-round damage average of 30 to 40.
But 120 to 150?
No offense, but ....
bull.
Also consider, that fireball can nab up to, say, eight targets. I can be cast at a large range (11th level caster, say, JUST enough for a fighter to have three attacks w/o feats or haste) ... I think around 840 feet, for caster level 11 (it's 400 + 40/Level, right?).
And even then ... that's only a THIRD level spell. Said wizard also has access to SIXTH level spells, and everything lower -- or better, to metamagicks. Maximise that fireball, and it's "60, save for 30) ... in one of those sixth-level spell slots. With Haste (hey, you mentioned the -fighter- could get it, why not the wizard too?), that's a second spell cast. With (from T&B) a Rod of Quickening, said wizard could, a few times per day, drop a THIRD maximised fireball. All in one round. At nearly 900 foot range.
60 per fireball (save for 30), for 2-3 fireballs, catching, say ... four people apiece. That's 480-720 damage (save for 240-360), spread among up to 12 targets.
............... your point is?