Sacrosanct
Legend
Warning! Spoiler alert ahead.
Last night we were playing HotDQ and were in the hunting lodge. Our party consisted of a Warlock4/Fgtr2, Shadow monk 6 (me), wild sorcerer 6, barbarian 6, and rogue 6. We had managed to fight our way through most of the first level of the lodge before capturing a guard to interrogate him. We were all wounded and down some resources, but were doing alright. We were in the kitchen getting ready to interrogate when Trespin and his drakes showed up, alerted to our presence. The sorcerer managed to send off a fireball and rolled very well, pretty much killing almost all of the drakes. We're thinking, "Hey, this might be a pretty easy battle."
Wrong.
Things went south when Trespin crit'd against the barbarian, doing over 70 points of damage in one round, and she wasn't raging. Ooops. She went down before she could do anything else. The warlock called out, "Troll! Use fire!' So the sorcerer was gonna launch scorching ray. Was. Unfortunately he wild surged and turned into a sheep instead. I tried to engage with him in an epic flying kick from 40ft away but rolled a 3 and 4 for my attacks. The warlock cast darkness and moved to engage in melee. The rogue tried to hit with his arrows from range. We accepted attacking at disadvantage because at least he was too, due to the darkness, and the warlock would not suffer that penalty due to devil's sight.
After only two rounds, Trespin tore apart the warlock and the darkness was dispelled, revealing how bad he was wounded; his clothing in tatters and still smoking from the fireball. The rogue's sneak attack damage and good rolls and my fists of fury (waaaaaaaaaaa!) were able to bring him nearly down despite his regen. The problem? We didn't have any fire attacks. I had 4 hp left. The sorcerer was chewing his cud, and the rogue was about to pee his pants.
Time for a desperate move. I shadow stepped to the shadows in the back of the room, ran forward to grab a handful of burning wood from the kitchen fire (taking 2 hp damage), and moved forward to attack with those (as improvised weapons). I got lucky and hit with one.
So it all came down to the rogue making a single attack roll to avoid a TPK (as I was surely dead this round, and the rogue would be the next).
Sometimes, the most memorable battles come down to 1 roll.
He hit. 1d6+3d6 sneak attack was enough to drop Trespin. We lived.
For now...
Last night we were playing HotDQ and were in the hunting lodge. Our party consisted of a Warlock4/Fgtr2, Shadow monk 6 (me), wild sorcerer 6, barbarian 6, and rogue 6. We had managed to fight our way through most of the first level of the lodge before capturing a guard to interrogate him. We were all wounded and down some resources, but were doing alright. We were in the kitchen getting ready to interrogate when Trespin and his drakes showed up, alerted to our presence. The sorcerer managed to send off a fireball and rolled very well, pretty much killing almost all of the drakes. We're thinking, "Hey, this might be a pretty easy battle."
Wrong.
Things went south when Trespin crit'd against the barbarian, doing over 70 points of damage in one round, and she wasn't raging. Ooops. She went down before she could do anything else. The warlock called out, "Troll! Use fire!' So the sorcerer was gonna launch scorching ray. Was. Unfortunately he wild surged and turned into a sheep instead. I tried to engage with him in an epic flying kick from 40ft away but rolled a 3 and 4 for my attacks. The warlock cast darkness and moved to engage in melee. The rogue tried to hit with his arrows from range. We accepted attacking at disadvantage because at least he was too, due to the darkness, and the warlock would not suffer that penalty due to devil's sight.
After only two rounds, Trespin tore apart the warlock and the darkness was dispelled, revealing how bad he was wounded; his clothing in tatters and still smoking from the fireball. The rogue's sneak attack damage and good rolls and my fists of fury (waaaaaaaaaaa!) were able to bring him nearly down despite his regen. The problem? We didn't have any fire attacks. I had 4 hp left. The sorcerer was chewing his cud, and the rogue was about to pee his pants.
Time for a desperate move. I shadow stepped to the shadows in the back of the room, ran forward to grab a handful of burning wood from the kitchen fire (taking 2 hp damage), and moved forward to attack with those (as improvised weapons). I got lucky and hit with one.
So it all came down to the rogue making a single attack roll to avoid a TPK (as I was surely dead this round, and the rogue would be the next).
Sometimes, the most memorable battles come down to 1 roll.
He hit. 1d6+3d6 sneak attack was enough to drop Trespin. We lived.
For now...