innerdude
Legend
I think Star Wars is pretty neat, but since it started with the movies, I've noticed that a lot of the games include cinematic rules to provide for better storytelling. If I don't want any narrative-control mechanics, and all I care about is accurately modeling how droids and blasters and Force powers work, which version of the game should I pick up?
If you're really interested in accurately modeling this stuff, I'd point you to GURPS. Seriously. You'll have all the "accuracy" you could ever want. Whether it will produce a game you actually LIKE is a different story, but the actual "modeling" will be highly detailed.
And just for background, I've played Saga Edition d20 pretty extensively, and have a decent amount of experience with GURPS. And in no way whatsoever would I call Saga Edition a "simulationist" system. When a min-maxed level 12 Trandoshan can take a full-on rocket blast from an AT-ST, survive it with half hitpoints remaining, and then proceed to take out that AT-ST single-handedly with nothing but a vibroblade.......yeah. Not simulationist in any way. And yes, I watched that exact scenario play out in one of the Saga campaigns I played in.
Don't get me wrong, I actually really like Saga Edition. I love the whole "talent tree" setup, and I think it's a really nifty use of the d20 mechanic. But it's hardly "simulationist."
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