D&D 5E I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)

SmashGoblin

First Post
Here's my character sheet: [sblock=Still in progress]
Name: Lana (Female)
Neutral Good Human Barbarian
Background: Outlander
Hit Points: 15 (1d12 Hit Dice)
AC: 14 (Unarmored combat)
Experience: 0

Appearance: Dark hair, brown eyes, tanned skin. Clothing made of brown fur and various tribal accessories
Age: 22
Height: 5'9 feet
Weight: 176 lb
Personality: Kind hearted, a little sensitive and childish at times, always follows her guts


CHARACTERIZATION
Feature:
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

ATTRIBUTES
STR 16 (+3) [point buy 9 +1 racial]
DEX 14 (+1) [point buy 7]
CON 14 (+2) [point buy 5 +1 racial]
INT 8 (-1) [point buy 0]
WIS 10 (0) [point buy 2]
CHA 12 (+1) [point buy 4]

PROFICIENCY
Proficiency Bonus: +2
Armor: Light and medium armor, shield
Weapons: All simple and Martial
Tools: Pan flute (instrument)
Languages: Common, Gnoll. Unable to read or write
Saving Throws: Strength & Constitution
Skills: Animal Handling, Athletics, Nature, Perception, Survival

Saving Throws:
*Str +5
Dex +2
*Con +4
Int -1
Wis 0
Cha +1

Skills
Acrobatics +2
*Animal Handling +2
Arcana -1
*Athletics +1
Deception +2
History -1
Insight 0
Intimidation +1
Investigation -1
Medicine 0
*Nature +1
*Perception +2
Performance +1
Persuasion +1
Religion -1
Slight of Hand +2
Stealth +2
*Survival +2

* = proficiency


COMBAT STATS
Initiative: +2
Melee attack: +5
Melee damage: +3
Thrown attack: +5
Thrown damage: +3
Ranged attack: +4
Ranged damage: +2

Feat: Great Weapon Master

RACE
Size: Medium
Speed: 30 feet

CLASS
Rage
Unarmored defense

EQUIPMENT (I like shopping... :( )
Great Axe 30 GP
Shield 10 GP
Healer’s kit 5 GP
Backpack 2 GP
Tent 2 GP
Rations x2 1 GP
(Total = 50 GP)

Javelin 5 SP
Blanket 5 SP
Tinderbox 5 SP
Basket 4 SP
Waterskin 2 SP
Greatclub 2 SP
Oil (flask) 1 SP
Dice set 1 SP
Sling 1 SP
(Total =26 SP)

Sling bullets x40 8 CP
Torch x5 5 CP
Bucket 5 CP
Candle x3 3 CP
Soap 2 CP
Whetstone 1 CP
bath sponge 1 CP
(Total = 25 CP)

Gold left: 8 GP 2 SP 5 CP

Background items: wooden staff, hunting trap, traveler clothes, a pouch that had 10 GP, and an animal trophy which would be a feather wristband

Weight: carrying 114 of 240


BACKGROUND (Still in progress, need to rework the structure)

Lana is a barbarian from a tribe in a distant land where they respect nature and living creatures, and share a bond with nature and the spirit world.
Her father Iroh won the trust of a Gnoll tribe and shared land, resources and protection.

And her mother Naga was loving and caring, Lana grew up enjoying being around people and
developed a curious mind that drives her to explore and discover new kind of lands, animals and people.

The family totem is a hyena and as a barbarian the primal spirit infuses you with power.
Her role in the tribe covered hunting, collecting, and escorting the caravan when both tribes traded resources.

Origin: Tribal nomad
Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.
Bond: I watch over my friends as if they were a litter of newborn pups.
Flaw: There’s no room for caution in a life lived to the fullest. [/sblock]View attachment 68622
 

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SmashGoblin

First Post
Here's the backstory Idun (BeerCrusher) made: [sblock= Click] Idun and Lana met early on and quickly got along well; an off-hand comment about teaching Lana to read became a source of countless jokes between the two. Although Idun continued to teach the younglings of the tribe to read and invited Lana at every opportunity, Lana would constantly find ways to evade the question and instead drag Idun off to some new, exciting distraction. Every time Idun would start a religious discussion, Lana would find an equally exciting story to tell of her spirits, and the two found themselves spending many late nights just exchanging stories until all the religious stories were spent. And so Idun began to talk of home and the world that she knew, all the differences, both good and bad, from the tribal life Lana had known her entire life.

Needless to say, the stories captivated Lana and the two grew ever closer, with Idun beginning to come along on a few of the caravan escorts to talk with Lana under the guise of expanding the potential converts. One particularly entertaining night lead to a hasty promise to see the world together; a promise both intended to keep, and saw the opportunity for when a caravan sought to reach further than the tribes. They have since ventured together from caravan to caravan, and find themselves taking on a new job.. one which may just bring more surprises than all the others combined[/sblock]
 

I've personally never been a fan of the number crunching side of things. I just set those ability scores because it was quick, easy, and fit what I had in mind well enough. The games I've played have mostly been nearly pure roleplay, with the sheets just being paperwork in the background and not something that defines the character's personality or quirks. What I had in mind was not so much a typical cleric, but something that would fit in with SmashGoblin's barbarian; we haven't quite sorted it out yet, but the two main ideas I had in mind was either a low-ranking, uncharismatic apprentice who got stuck with the rather prestige-less job of spreading the faith to a nomadic tribe because she'd proven inept in a more civilized setting, or an aide to the nomadic tribe's wise woman, sent out to assist SmashGoblin on her travels. Name obviously pending.

You didn't really answer if the new ability scores were a-okay? It'll just take a few minutes to re-arrange all the numbers either way, and we've still got to work out the last of SmashGoblin's paperwork and our shared backgrounds.
[sblock="Idun Papel background"]Idun had shown much promise in her earlier years, and had often been praised for being wise beyond her years. It came as little surprise to most who knew her, then, that she drew the attention of a local temple ward at a young age, bringing a sense of pride to both her and her parents. By the age of eighteen, however, it had become dreadfully clear that she did not live up to the potential others had seen in her; though she sought to apply herself and followed the teachings as best she could, her knowledge of the scriptures was severely lacking for one who had studied them for so long. The priests acknowledged her dedication and good-natured spirit, but, growing increasingly frustrated with her inability to keep track of even the most fundamental passages in the holy texts, had little confidence in her as she was sent on the final part of her education. Two years as an apprentice under a stern, dwarven high priest, some two hundred miles from her hometown.

Or rather, it should have been two years. In three short weeks, Idun had managed to inadvertently insult the local lord in public, make fun of High Priest Tormac's stature, and alienate herself from just about half the acolytes in the local chapter. It didn't take long for her to be sent on some trivial task, as far away as possible, yet she tackled the task with gusto and failed to realize for many months the punishment intended by the task. Instead, over the following years she came to enjoy the company of the nomadic tribe she was originally sent to convert, growing rather enamored with especially the children and Lana, a young, adventerous tribeswoman. Many nights of storytelling around the campfire and a hasty, but earnest, promise later, Idun found herself travelling with the curious warrior, bent on showing her what else the world had in store. And perhaps, one day, finally managing to convert even one person.
[/sblock]

I'll probably change a few tid-bits around before we start, but that's 90% what I had in mind for me. SmashGoblin we're still sorting out, but probably done in not too long.
Ah; apologies. When I see ability scores that are either as high or as low as possible, role-playing reasons are far from the first thing to enter my mind. I am, perhaps, too used to encountering munchkins in online games. In that case, an 8 Charisma does fit...Er, not to be too much of a hassle, hopefully. Anyway, your character sheet with final ability scores is accepted. You can drop your Charisma to 8 if you want; you have presented good, valid reasons, and it does seem to be a focus of your character as a cleric.
Here's my character sheet: [sblock=Still in progress]
Name: Lana (Female)
Neutral Good Human Barbarian
Background: Outlander
Hit Points: 15 (1d12 Hit Dice)
AC: 14 (Unarmored combat)
Experience: 0

Appearance: Dark hair, brown eyes, tanned skin. Clothing made of brown fur and various tribal accessories
Age: 22
Height: 5'9 feet
Weight: 176 lb
Personality: Kind hearted, a little sensitive and childish at times, always follows her guts


CHARACTERIZATION Feature: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

ATTRIBUTES
STR 16 (+3) [point buy 9 +1 racial]
DEX 14 (+1) [point buy 7]
CON 14 (+2) [point buy 5 +1 racial]
INT 8 (-1) [point buy 0]
WIS 10 (0) [point buy 2]
CHA 12 (+1) [point buy 4]

PROFICIENCY
Proficiency Bonus: +2
Armor: Light and medium armor, shield
Weapons: All simple and Martial
Tools: None
Languages: Common, Gnoll. Unable to read or write
Saving Throws: Strength & Constitution
Skills: Animal Handling, Athletics, Nature, Perception, Survival

Saving Throws:
*Str +5
Dex +2
*Con +4
Int -1
Wis 0
Cha +1

Skills
Acrobatics +2
*Animal Handling +2
Arcana -1
*Athletics +1
Deception +2
History -1
Insight 0
Intimidation +1
Investigation -1
Medicine 0
*Nature +1
*Perception +2
Performance +1
Persuasion +1
Religion -1
Slight of Hand +2
Stealth +2
*Survival +2

* = proficiency


COMBAT STATS
Initiative: +2
Melee attack: +5
Melee damage: +3
Thrown attack: +5
Thrown damage: +3
Ranged attack: +4
Ranged damage: +2

Feat: Great Weapon Master

RACE
Size: Medium
Speed: 30 feet

CLASS
Rage
Unarmored defense

EQUIPMENT (I like shopping... )
Great Axe 30 GP
Shield 10 GP
Healer’s kit 5 GP
Backpack 2 GP
Tent 2 GP
Rations x2 1 GP
(Total = 50 GP)

Javelin 5 SP
Blanket 5 SP
Tinderbox 5 SP
Basket 4 SP
Waterskin 2 SP
Greatclub 2 SP
Oil (flask) 1 SP
Dice set 1 SP
Sling 1 SP
(Total =26 SP)

Sling bullets x40 8 CP
Torch x5 5 CP
Bucket 5 CP
Candle x3 3 CP
Soap 2 CP
Whetstone 1 CP
bath sponge 1 CP
(Total = 25 CP)

Gold left: 8 GP 2 SP 5 CP

Background items: wooden staff, hunting trap, traveler clothes, a pouch that had 10 GP, and an animal trophy which would be a feather wristband

Weight: carrying 114 of 240


BACKGROUND (Still in progress, need to rework the structure)

Lana is a barbarian from a tribe in a distant land where they respect nature and living creatures, and share a bond with nature and the spirit world.
Her father Iroh won the trust of a Gnoll tribe and shared land, resources and protection.

And her mother Naga was loving and caring, Lana grew up enjoying being around people and
developed a curious mind that drives her to explore and discover new kind of lands, animals and people.

The family totem is a hyena and as a barbarian the primal spirit infuses you with power.
Her role in the tribe covered hunting, collecting, and escorting the caravan when both tribes traded resources.

Origin: Tribal nomad
Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.
Bond: I watch over my friends as if they were a litter of newborn pups.
Flaw: There’s no room for caution in a life lived to the fullest. [/sblock]
Here's the backstory Idun (BeerCrusher) made: [sblock= Click] Idun and Lana met early on and quickly got along well; an off-hand comment about teaching Lana to read became a source of countless jokes between the two. Although Idun continued to teach the younglings of the tribe to read and invited Lana at every opportunity, Lana would constantly find ways to evade the question and instead drag Idun off to some new, exciting distraction. Every time Idun would start a religious discussion, Lana would find an equally exciting story to tell of her spirits, and the two found themselves spending many late nights just exchanging stories until all the religious stories were spent. And so Idun began to talk of home and the world that she knew, all the differences, both good and bad, from the tribal life Lana had known her entire life.

Needless to say, the stories captivated Lana and the two grew ever closer, with Idun beginning to come along on a few of the caravan escorts to talk with Lana under the guise of expanding the potential converts. One particularly entertaining night lead to a hasty promise to see the world together; a promise both intended to keep, and saw the opportunity for when a caravan sought to reach further than the tribes. They have since ventured together from caravan to caravan, and find themselves taking on a new job.. one which may just bring more surprises than all the others combined[/sblock]
Your character is accepted as-is. However, WRT the comment that you like shopping - If anyone wishes to purchase equipment from the average amount of gold for their class, that is entirely acceptable.
BASICS
Name: Kelemvas (Kel) Talian
Chaotic Good Human Fighter 1
Background: Folk Hero
Hit Points: 11 (1d10 Hit Dice)
AC: 18 (scale mail + Shield)
Experience: 0

CHARACTERIZATION Feature: Rustic Hospitality
Defining Event: I broke into a tyrants castle and stole weapons to arm my people.
Traits: I judge people by their actions, not their words. I am confident in my own abilities and do what I can to instill confidence in others.
Ideal: Fairness. No one should get preferential treatment before the law and no is above the law
Bond: I protect those who cannot protect themselves.
Flaw: The tyrant who rules my land will stop at nothing to see me killed.

ATTRIBUTES
STR 10 (+0) [point buy 2]
DEX 16 (+3) [point buy 9 + 1 racial]
CON 12 (+1) [point buy 4]
INT 12 (+1) [point buy 4]
WIS 11 (+1) [point buy 3]
CHA 14 (+2) [point buy 5 +1 racial]

PROFICIENCY
Proficiency Bonus: +2
Armor: All armour and shields
Weapons: All simple and Martial
Tools: Vehicles (land), carpenters tools
Languages: Common, Elven
Saving Throws: Strength & Constitution
Skills: Animal Handling, Intimidation, Performance, Persuasion, Survival

Saving Throws:
* Str 2
Dex 3
*Con 3
Int 1
Wis 1
Cha 2

Skills
Acrobatics +3
*Animal Handling +2
Arcana +1
Athletics +0
Deception +2
History +1
Insight +0
*Intimidation +4
Investigation +1
Medicine +0
Nature +0
Perception +0
*Performance +4
*Persuasion +4
Religion +0
Slight of Hand +3
Stealth +3
*Survival +2

* = proficiency



COMBAT STATS
Initiative: +3
Melee attack: +5 [finesse]
Melee damage: +3 (+5 from dueling)
Thrown attack: +5
Thrown damage: +3 (+5 from dueling)
Ranged attack: +5
Ranged damage: +3

Feat: Defensive Duelist

RACE
Size: Medium
Speed: 30 feet

CLASS
Fighting Style: Dueling
Second Wind

EQUIPMENT
Rapier
Scale Mail
2 Daggers
Shield
quiver
shortbow + 20 arrows
Bedroll
2 sacks
Dungeoneer’s Pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Belt Pouch Containing 3 gp

BACKGROUND
A carpenter in a township near Neverwinter, Kel was happy enough plying his trade and minding his own business. But at the new Lord came in with his new taxes and harsh laws, he noticed his beloved town become a place of fear. A commity was formed to treat with the lord but they were imprisoned. Organising a few of the townsfolk, Kel managed to sneak into the keep and arm the people who rose up against the Lord. But despite being forced from the town, the Lords memory was long and he has been trying to kill Kel for the last year.

Currently on the run from his Lord, he seeks annonimity as a caravan guard.

Pale and fair like most of his race, Kelstands just over 5'5" feet tall with a thin frame. His blond hair is cropped close and his beard is closely trimmed but not styled.
Accepted as-is.
 








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