MoutonRustique
Explorer
As to this topic, this will be my comment :
4e DC guidelines are like Ikea(tm not mine) instructions - they give a path to a supposed* desirable outcome from a set of objects and tools built to offer such an outcome.
Nowhere in the history of never and/or ever has Ikea (and its instructions) stopped anyone from drilling a hole 3/4 of an inch lower because they thought the result would look better.
All "select DC by level" verbiage in 4e is assuming you wish to create a dramatic situation with fairly predictable outcome with regards to the PC/party's general power. It is a guidebook saying : "If you use these numbers, there is a good chance the game will work in this* way."
That is all it is. That's it.
Should you feel inclined to assess that as saying something more, go right on ahead.
*The games' default proposition for game tone and feel. Which must be supposed, as the designers are not in anyone else's head, and so they must be decided through conjecture.
4e DC guidelines are like Ikea(tm not mine) instructions - they give a path to a supposed* desirable outcome from a set of objects and tools built to offer such an outcome.
Nowhere in the history of never and/or ever has Ikea (and its instructions) stopped anyone from drilling a hole 3/4 of an inch lower because they thought the result would look better.
All "select DC by level" verbiage in 4e is assuming you wish to create a dramatic situation with fairly predictable outcome with regards to the PC/party's general power. It is a guidebook saying : "If you use these numbers, there is a good chance the game will work in this* way."
That is all it is. That's it.
Should you feel inclined to assess that as saying something more, go right on ahead.
*The games' default proposition for game tone and feel. Which must be supposed, as the designers are not in anyone else's head, and so they must be decided through conjecture.