Yaarel
🇮🇱 🇺🇦 He-Mage
For me the word ‘Ranger’ conjures up two separate images.
Special ops elite force: This Elite Ranger is highly mobile, hits hard, accomplishes the mission, and is gone. Deadly melee skills, stealth, speed, ability to penetrate barriers like doors even walls, high skills, favoring the Urban terrain but training for endurance and wilderness survival. The Army Rangers and Navy Seals exemplify this archetype. Frontline combat engineers, including sappers, and those that maintain transportation equipment, including mounts, also inform this Ranger archetype. The Elite Ranger is smart, tool-mastering, tough, and athletic.
Wilderness sentinel: This Wilderness Ranger often defends the borders of a nation at a remote outpost in the wilderness. Wilderness surviving and flourishing, nature lore including folkmedicine, extremely alert, able to detect and perhaps avoid detection, tracking, favoring terrains (rather than monster types), using terrain to combat advantage. In Game of Thrones, the Nights Watch are something like this kind of Ranger - who happen to favor the Arctic and Mountain terrains. Stone Age cultures and similar hunter-gatherer clans can also inform this wilderness archetype. Even the noncombat National Park Rangers, as guardians of nature, and protectors of campers and hikers, help inform the smart aspects of this archetype. Regarding favored terrain, the archetypal Ranger terrain is Forest. Nevertheless, other wilderness terrains apply. To favor seafaring informs a resourceful Viking concept, to favor desert a hardy Beduin concept, or so on. Terrains to favor include: Forest, Mountain, Hill, Grassland, Swamp, Desert, Arctic, Underdark, Underwater. Probably, the Coastal terrain necessarily includes seafaring, via fishing, river navigation, island hopping, and sea trade routes. So, predatory Rangers who resort to pirating favor the Coastal terrain, including ships and navigation. The Coastal/Seafaring terrain is different from the Underwater terrain. The Wilderness Ranger is perceptive, tough, resourceful.
Both of the above Ranger archetypes are nonmagical. Tough, resourceful, and elite specialization seem to be what both have in common. The Ranger is up-close and lethal. The Ranger epitomizes Strength, Constitution, plus brains, Intelligence or Wisdom. Strength and athletics covers all of the mobility skills. Equipment replaces Dexterity stunts, so tightrope balancing is unnecessary.
Stealth can be important for a Ranger mission. Here the absence of Dexterity might be problematic. However, the Ranger relies more on equipment - and knowing how to use tools more effectively. For example, while hiding, camouflage gear and face paint can allow Rangers to substitute their Intelligence bonus for their Stealth check. Something along these lines, to rely on smarts over Dexterity.
Rangers excel at surprising opponents, but perhaps rely on speed over invisibility.
Personally, the Ranger seems unlike an Archer. The Archer tends to be physically weak and fights from a distance. As a specialist, I feel the Archer belongs solidly as a Rogue archetype, especially regarding Dexterity. A sniper seems roguish in mood and mechanics.
Rangers dont seem especially adept at social encounters. Perhaps they are the opposite of ‘glib’. However, their resourcefulness, intuition that applies gut instinct or analysis, plus their reliability, make Rangers assets in social situations. They tend to earn respect, even while circumspect. According to type, a Ranger who happens to have high Charisma might come across as a quiet presence, laconic but influential. People listen when this Ranger chooses to talk.
Dual weapons, is nonessential. At the same time, it synergizes with mobility and deadly melee strikes. So is a fine option.
Adding fantasy versions to these two:
Green Knight: This is a wild warrior who fights with nature magic. These spells include spells from the Druid and Wizard lists, and can benefit from either Wisdom or Intelligence. Probably, the Wood Elf needs to excel here, despite lacking Strength and Constitution. The Green Knight embodies nature, living in the open, sleeping in leaves, bathing in rivers, eating from berry plants and mushrooms, and so on. This Green Knight would be an anti-chivalrous version of a ‘faerie knight’. The Wood Elf would be able to manage melee combat magically without Strength or Constitution, such as wielding longswords while substituting a magical Wisdom or Intelligence bonus instead of the Strength bonus, relying on healing magic for hit points, and so on. Drizzt is a reasonable example of a magically competent Green Knight Ranger archetype. The Green Knight of the Arthurian tradition is a kind of plant spirit.
As part of tool use, the Elite Ranger, being especially Urban, might be responsible for magic items that are useful for mobility, including magical teleportation equipment for transport, mobility, and penetration.
Beastmaster: Perhaps this is inappropriate for a class concept. Let any class acquire any kind of ‘pet’.
In sum, the Ranger is strong, athletic, mobile, hardy, resourceful, highly trained, and smart.
• Elite Ranger - urban special ops, Str, Con, Int.
• Wilderness Ranger - wilderness sentinel, Str, Con, Wis.
• Green Knight - Wis, Int.
Special ops elite force: This Elite Ranger is highly mobile, hits hard, accomplishes the mission, and is gone. Deadly melee skills, stealth, speed, ability to penetrate barriers like doors even walls, high skills, favoring the Urban terrain but training for endurance and wilderness survival. The Army Rangers and Navy Seals exemplify this archetype. Frontline combat engineers, including sappers, and those that maintain transportation equipment, including mounts, also inform this Ranger archetype. The Elite Ranger is smart, tool-mastering, tough, and athletic.
Wilderness sentinel: This Wilderness Ranger often defends the borders of a nation at a remote outpost in the wilderness. Wilderness surviving and flourishing, nature lore including folkmedicine, extremely alert, able to detect and perhaps avoid detection, tracking, favoring terrains (rather than monster types), using terrain to combat advantage. In Game of Thrones, the Nights Watch are something like this kind of Ranger - who happen to favor the Arctic and Mountain terrains. Stone Age cultures and similar hunter-gatherer clans can also inform this wilderness archetype. Even the noncombat National Park Rangers, as guardians of nature, and protectors of campers and hikers, help inform the smart aspects of this archetype. Regarding favored terrain, the archetypal Ranger terrain is Forest. Nevertheless, other wilderness terrains apply. To favor seafaring informs a resourceful Viking concept, to favor desert a hardy Beduin concept, or so on. Terrains to favor include: Forest, Mountain, Hill, Grassland, Swamp, Desert, Arctic, Underdark, Underwater. Probably, the Coastal terrain necessarily includes seafaring, via fishing, river navigation, island hopping, and sea trade routes. So, predatory Rangers who resort to pirating favor the Coastal terrain, including ships and navigation. The Coastal/Seafaring terrain is different from the Underwater terrain. The Wilderness Ranger is perceptive, tough, resourceful.
Both of the above Ranger archetypes are nonmagical. Tough, resourceful, and elite specialization seem to be what both have in common. The Ranger is up-close and lethal. The Ranger epitomizes Strength, Constitution, plus brains, Intelligence or Wisdom. Strength and athletics covers all of the mobility skills. Equipment replaces Dexterity stunts, so tightrope balancing is unnecessary.
Stealth can be important for a Ranger mission. Here the absence of Dexterity might be problematic. However, the Ranger relies more on equipment - and knowing how to use tools more effectively. For example, while hiding, camouflage gear and face paint can allow Rangers to substitute their Intelligence bonus for their Stealth check. Something along these lines, to rely on smarts over Dexterity.
Rangers excel at surprising opponents, but perhaps rely on speed over invisibility.
Personally, the Ranger seems unlike an Archer. The Archer tends to be physically weak and fights from a distance. As a specialist, I feel the Archer belongs solidly as a Rogue archetype, especially regarding Dexterity. A sniper seems roguish in mood and mechanics.
Rangers dont seem especially adept at social encounters. Perhaps they are the opposite of ‘glib’. However, their resourcefulness, intuition that applies gut instinct or analysis, plus their reliability, make Rangers assets in social situations. They tend to earn respect, even while circumspect. According to type, a Ranger who happens to have high Charisma might come across as a quiet presence, laconic but influential. People listen when this Ranger chooses to talk.
Dual weapons, is nonessential. At the same time, it synergizes with mobility and deadly melee strikes. So is a fine option.
Adding fantasy versions to these two:
Green Knight: This is a wild warrior who fights with nature magic. These spells include spells from the Druid and Wizard lists, and can benefit from either Wisdom or Intelligence. Probably, the Wood Elf needs to excel here, despite lacking Strength and Constitution. The Green Knight embodies nature, living in the open, sleeping in leaves, bathing in rivers, eating from berry plants and mushrooms, and so on. This Green Knight would be an anti-chivalrous version of a ‘faerie knight’. The Wood Elf would be able to manage melee combat magically without Strength or Constitution, such as wielding longswords while substituting a magical Wisdom or Intelligence bonus instead of the Strength bonus, relying on healing magic for hit points, and so on. Drizzt is a reasonable example of a magically competent Green Knight Ranger archetype. The Green Knight of the Arthurian tradition is a kind of plant spirit.
As part of tool use, the Elite Ranger, being especially Urban, might be responsible for magic items that are useful for mobility, including magical teleportation equipment for transport, mobility, and penetration.
Beastmaster: Perhaps this is inappropriate for a class concept. Let any class acquire any kind of ‘pet’.
In sum, the Ranger is strong, athletic, mobile, hardy, resourceful, highly trained, and smart.
• Elite Ranger - urban special ops, Str, Con, Int.
• Wilderness Ranger - wilderness sentinel, Str, Con, Wis.
• Green Knight - Wis, Int.
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