Question: Can you skip that sort of intro and just introduce them to the adventure at a higher level (possibly after adventuring somewhere else in the region?) And if you do so, how much of the product are you losing?
You would think, though I have to admit that my most successful campaign ever was a homebrew that started exactly that way ...
Question: Can you skip that sort of intro and just introduce them to the adventure at a higher level (possibly after adventuring somewhere else in the region?) And if you do so, how much of the product are you losing?
More spoilers!!!
OK, after skimming though a bit more:
* I totally want to create a human barbarian named Thundarr just to get the Sword of Dawnbringer
* some people will HATE this campaign, as you start off as prisoners without gear. I personally really liked module A4 (which this reminds me of), but I've heard a lot of people absolutely hate being railroaded by starting as a prisoner with no choice of their own
* I really, really wish that if you bought the hardback, there was a code to download the maps. More than HotDQ or PotA, having maps is going to be critical just by the nature of how they are used. I.e., a lot of overland style stuff, and having a copy outside of the physical book would help me tremendously.
Jared Blando said:Upcoming 5E release of "Out of the Abyss" features my maps, they will be available as prints and digital downloads 9/15! #dnd5e #dndj #RPG
Mike Schley said:The digital version of my contribution to Out of the Abyss (I'm not the only cartographer that worked on the project) should be live on the books early release day.![]()
Ditto this question. My DM is buying this, but we're third (almost fourth) level already. Are we looking at all new characters to run this or can we somehow get our PCs (and their magical gear) down there somehow?
What level are the characters supposed to be when they start the official story line?
You would think, though I have to admit that my most successful campaign ever was a homebrew that started exactly that way ...
Question: Can you skip that sort of intro and just introduce them to the adventure at a higher level (possibly after adventuring somewhere else in the region?) And if you do so, how much of the product are you losing?
Can't speak for your DM, but if it were me, I could work with 3rd level PCs to start with. You wouldn't have your gear initially, but would have to retrieve it after escaping. All I would have to do is beef up some of the early encounters a bit, but what DM worth his or her salt can't do that?![]()