@curbstompt13 how do movement increasing effects specifically the Fleet of Foot racial and Mobility feat interact with wildshape and polymorph
[MENTION=32417]MikeM[/MENTION]earls if I recall correctly, things that are flat bonuses add up. double only once, even if multiple things do it.
[MENTION=32417]MikeM[/MENTION]earls however, feats and racial abilities do not apply to your new form unless the poly effect specifically says otherwise
[MENTION=37655]dale[/MENTION]bert11 From Wild Shape: "You retain the benefit of any features from your class, race, or other source..."
[MENTION=32417]MikeM[/MENTION]earls there you go - keep those bonuses!
@curbstompt13 so just for clarification Fleet of Foot which sets base movement to 35 is replaced by whatever movement is obtained by wildshape
[MENTION=32417]MikeM[/MENTION]earls yes
[MENTION=41101]JT[/MENTION]burling love the new UA. Can you move on the turn provided by Ambuscade?
[MENTION=32417]MikeM[/MENTION]earls yes
[MENTION=41101]JT[/MENTION]burling UA Ranger: Spirit Guardian benefits at higher lvls, 7,11, etc - are they powered by the same single “use” as the lvl 3 ones?
[MENTION=32417]MikeM[/MENTION]earls yes, though not all of them will require it and this ranger would gain more uses at higher levels
[MENTION=41101]JT[/MENTION]burling UW Ranger Skirmisher’s Stealth - can the Ranger only take the bonus action to hide at the end of their turn?
[MENTION=32417]MikeM[/MENTION]earls yes
[MENTION=9636]Anth[/MENTION]on_noire rules for Player created spells are paramount to our gaming group. Will spell research rules (ala AD&D S&M) exist in 5e?
[MENTION=32417]MikeM[/MENTION]earls perhaps eventually, but such rules for players to use (as opposed to DMs) aren't something we have on the docket