EzekielRaiden
Follower of the Way
Thought - if we all live in an essentially Lawful paradigm (collectively), and have no real experience of a "Chaotic" (sans rules) world (with some localised sub cultures that nonetheless exist within the wider Lawful society and depend upon it to support their own chaotic philosophy but without it would be effectively unable to function, making it a de facto lawful society by default), then Chaotic really represents the true, absolute absence and disregard of an overarching concept of rules and law and order - something only the animal kingdom understands, truly. Therefore there could be only 4 alignments:
Lawful Evil
Lawful Good
Lawful Neutral
Chaotic Neutral (animals)
*strokes beard*
Alternatively, if ALL "nations" share these concepts, perhaps we have a flawed definition of Lawful. When Lawful is so expansive that it encapsulates nearly every single possible means of people living together in groups, and makes no differentiation between, say, a Transcendentalist commune, a military junta, a parliamentarian representative democracy, a county-sized theocracy (centered around a single parish/church), and an absolutely autocratic fascist nation, it seems more likely that we should re-asses what Lawful means, rather than turning it into a thing that represents (nearly) all humans ever.
Not that this thought-experiment is bad. I think it's quite interesting. Could be a good supporting element of an "anti-Athas" game: instead of the slowly-crumbling world of Dark Sun, this seems like it would be good for a world where the Wild is incredibly dangerous and longs to tear down any kind of meaningful human settlement. Simply by being human(oid) and wanting to gather with other human(oid)s, you are an Enemy of the Wild--so you'd better find a group you're okay with joining if you want to survive...or else give up part of what makes you human(oid) and embrace the Chaos.
Lot of assumptions about my game being made there - maybe I'm being sensitive.
I apologize--I had not intended to describe YOUR game. Any use of the word "you" was meant to be generic, and not referring to you specifically. I'm mostly just commenting on the "murderhobos" phenomenon, which I figured your post was referencing with tongue in cheek. Many people act as though being a murderhobo is just What Players Always Do, while I think it is just as much (or slightly more) the DM's fault for encouraging that kind of behavior and discouraging (sometimes vehemently) the opposite. Hence, if the DM runs a world more open to "softness," if you will, then that DM will see fewer people engage in murderhobo-ing. Not none--some people just like that sort of thing--but less, because doing other things isn't a waste of time.
I had abandoned D&D and journeyed into Philo&sophy.
Understood. Though, if we're going that route, there's still all sorts of issues, like how we (still!) glorify warfare and the soldier, yet treat veterans (and the problems directly caused by their soldiering) like crap.