this is so insane... the whole argument comes down to one side wanting to use the in game world and the other the out of game world... but the people who want to use the out of game world are looking down on those that use the in game world...
An ability check tells you how successful you are in what you are trying to accomplish. If I'm trying to get help from an Orc, it matters how my approach, as [MENTION=97077]iserith[/MENTION] would call it, touches upon the Orc's traits, bonds, and flaws. If my approach of crying and pleading with the Orc interacts unfavorably with the Orc's trait of respecting only displays of strength, then you, as DM, can decide that my attempt to obtain aid has no chance of success. No roll is required to see how well I cry.
Similarly, no roll is needed to see how intimidating the Orc seems, because I decide if my PC feels intimidated by him.
PCs get to make choices on things all the time. Dice rolls happen all the time. When using something on the sheets to interact we role play that too, but we don't allow 'My extremely dexterous character ducks at the last moment under the arrow' when the orc rolls a 20 on his ranged attack... it is the same thing with social skills, there are systems set up (mostly it's roll d20 add mod see how good or bad you did...I mean that's 90% of D&D systems) to help you role play... we just use that system.
By telling me my PC is intimidated you're limiting my choices to acting out of fear and terror. My character must feel timid, and the actions I choose must be consistent with that feeling if I am to fully play the role you have decided for my character.
I didn't just randomly decide something and force it on you. They system is set up to show how intimidating someone is... I am using that system.
You said your character always acted intimidated. That sounds like a choice.
It's a choice informed by mechanic though, I just instead of argueing role played how my character acted...
What's the difference? Why can't the player just say, "I know the Orc is putting on a good show of being intimidating, but I'm tough adventurer and I'm not impressed."
because that doesn't take the ingame world into account at all. You are sitting at a table in a safe envoiroment, I assume your character has at least a dozen if not hundreds of other things happening to to him or her that are not happening to you. It then comes down to the DM having to describe perfectly the difference between a -1 intimidate score and a +15 intimidate score and each point between. It also ignore the basics of the game.
"I know he is just putting on a show" sounds like the worst meta gaming... it no different then "Gee I don't care if I go after a hard challenge, worst case scenero I draw a new PC"
I have some DM PCs that I use, and when I do they are subject to die rolls that determine their choices because I believe as DM I am responsible for the environment and the PCs should have the spotlight in terms of agency. My DM run PC is part of that environment and so I let the players interact with and influence that character's choices just as they influence the environment.
I'm not talking about a DM pc... I am talking about a character that this week is a PC and next is an NPC
If I were to play that same character in a game where I am not the DM, however, I would expect to have full control over how he thinks and acts.
SO you think good roleplaying changes this Tuesday to next Tuesday?
A player who gets to decide whether his or her PC is persuaded by the arguments of an NPC is not controlling how persuasive that NPC is.
not your way, your way the player only has how persuasice the GM is...nothing about the character matters...
if DM1 sucks at being persuasive and DM2 is a 'playa and salesman' who can sell ice to Alaskans in the winter, and both sit to run the same adventure where a dashing rogue with a cha 18 and training/expertise in persuasion is trying to get the PC to do something you will get widly different results your way... because you don't care about the game world at all just the real world.
The player is simply deciding what his or her character does after hearing those arguments. The player is deciding if the PC is persuaded.
The player isn't in the world the character is...
That's play-acting or acting out a scripted outcome.
no it's not and don't be insuliting...
There's no meaningful decision involved in receiving a critical hit.
no more then there is in being intimidated, its how your REACT to it that matters...
You just take damage. You have no choice.
right because no matter how good at something you are out of game that is what happened in the world we are playing in...same with social skills
Role-playing is authoring your character by making the meaningful choices your character faces. You can't do that if someone else is telling you how your character feels inside.
You also can't do that if you don't have the information about the world around your character... in this case you have 'how X is the DM' but not 'how X is the character' (fill in x with Persuasive, intimidating, charismatic, strong, fast, smart... it doesn't matter)
If I get to choose it would make more sense if you said, "The Orc tries to intimidate you. How do you react?" Then I would have a choice. The way you say it I have no choice but to act intimidated.
these then leads to "Well how intimidating is the orc?"
How often do you see players rolling to see what their characters do? If you have, they probably weren't too invested in the game.
what they do... I think never (maybe I'm not remembering one but I can't think of one)... on the other hand roling to see HOW WELL THET DO... all the time, that's how the game works
If someone uses the fear spell on your character, or if the use Intimidating Presence ability were used upon your character, you'd be limited as well. It is only the difference in mechanics that achieves the limitation that matters, or are you with Iserth that even then the player can decide to ignore the effect?
the funny part is they are going to tell you how different that is. Because one made up thing on a piece of paper meant to reflect the reality of the in game world is more important then a different made up thing on a piece of paper meant to reflect the realit of the in game world...