Nice you hear you like it!Some people have asked my about translations, but nodoby was willing to commit once I told them how much it would encompass. Currently there are no translated versions of this sheet and English is the only version. There is also no project to make any translated version.
I’m open to making translated versions, but not for doing the actual translations, because they take up a lot of time and no there is little to no interest in a Dutch version of D&D. A translated version would ideally have everything translated, from the basic text on the sheet (i.e. “Height”, “Abilities”, “Equipment”), all the auto-fill content (i.e. what is filled when you select a race, background, class, etc.), down to all the text in the pop-up dialogs. All together this constitutes about 6000 lines of code (only counting the textual code). With a rough estimate, this is comparable to a 200-page book.
If, after reading the above, you are interested in making a translated version for your native tongue, let me know! I can send you the code and you can translate it. But I must warn you, it will have to adhere to the same contraints as the current text, so it is not as easy as translating a text, it is a lot more difficult to fit game mechanics into single lines
I do, however, see a lot of merit in supporting metric! Because I can't, for the life of me, think with the imperial system. Inches, feet, and miles are just so damn confusing units of measurements
I have already started writing the code for this, but getting the conversions to appear everywhere correctly is tricky if I don't want to make a separate database of "Metric Class Features".
If you want to help, I could really use some help on translating the racial height and weight calculations for metric. For example, a human is 4'8" + 2d10, but how does this translate to a metric system that still allows you to roll dice and give the same variability?
Great catch! This was definitely an error on my part. I'll fix it in the next version!MPMB,
The spell Thorn Whip is displaying a damage die of 1d8 on your sheet. The PHB shows it as 1d6. If this is not in any errata, then it should be corrected.
Thank you for submitting your take on the metric conversion. Unfortunately you are too late, because I already implemented JValeur's fixes.I saw that JValeur has helped you with Metric System. I use another variant, if it's more practical you can use it:
Height [Human: 1,47m + 2d10m ÷ 40] Min=1,52m Max=1,97m
Weight [Human: 50kg + (Height Mod) x 2d4kg ÷ 2] Min= 57kg Max=137kg
Height Formula = Base + (Height Mod) ÷ 40
Weight Formula = Base + (Height Mod) x (Weight mod) ÷ 2
Note: This weight formula applies to all races, except for small sizes. They use: Base + [Height Mod] ÷ 4
The result is almost the same he found with his formula, the only difference is that mine use the same dice rolls that imperial system uses: (2d4, 2d6, 2d8 and so on).
About the translation, I think I can do it. At least I can try. Alone it will take some time (and patience) to translate 6000 lines of code, but I've done something similar and I'm so much excited with this sheet that it will be a pleasure for me help others to use your sheet. So... When can i start?![]()
The Import function has some drawbacks as it will fire off all the sheet functions upon setting field values. Some fields will always end up going haywire when you import. I could remedy this, but I that would require a lot of work on something that is only a minor nuisance. The big problem is that there will always be differences between the different versions that the import function will be able to screw up.Forgive me if the answer to this is buried somewhere in this massive thread, but I did try searching it and couldn't find the information. I just downloaded version 9.5 of this character sheet and tried importing my character's info from a previous version via .fdf file. When I did, the calculated movement speeds were all doubled. If I choose a new race after importing the old data, the movement speeds for that race are doubled too, so it appears that something about the importing screws up the movement lookup. If I open a blank copy of the 9.5 sheet and pick a race from scratch, the movement speeds are correct. Is this a known issue, and is there a workaround?
Thank you for submitting your take on the metric conversion. Unfortunately you are too late, because I already implemented JValeur's fixes.
Great to hear you are not discouragedWhat language(s) would you want to translate for? Send me a PM with your email and I'll send you the javascript files. I haven't really thought about how well any implementation will work and it might be tricky to do everything in the same file. This is mostly due to the fact that I haven't set up any part of the code to take into account the possibility of other languages. But I'm sure I'll find a way to make it work!
With all that, it is time for a massive update!