Tony Vargas
Legend
Last time I brought this up it just spawned an unintended digression, but, that's an example of the character taking an action that eliminated an emotional reaction, not a player making a decision about the character's emotional reaction.it's as unrealistically as data turning off his emotion chip... it is the only example I can find of CHOOSEING not to be intimidated... Now if you can find me a better example go for it. As long as you are argueing that I'm taking away choice you are telling your players to all play androids....
FWIW, I'm not sanguine about a resolution method that depends upon the player rather than the character. The character you're playing should make a difference to how an action is resolved.