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D&D 5E Does Eberron need to be high fantasy?

Yeah I think you are right about the first part. I think I had intended to write more about high powered magic and then didn't.

And yeah magic instead of steam. Isn't the idea similar? I suppose I found the magic technology too advanced. I would like unreliability and not mimicking technology past the Victorian age.

But then maybe there is more of that than I know.

I know there are already things about Eberron in this thread that I haven't seen other people write about before.

I was turned off of it early and then when people post about it l, it is usually about powerful magic items and such. So thanks for the posts.

If we get a 5e update I will be sure to check it out. I didn't like what I saw in UA but then I haven't liked any of them.

Much of 3rd enition was based on high magic.
And would it be a bad thing if there is a campaign sertting (like eberon) that feals and plays more like 3rd edition for people who liked that edition.
If they would try to invoke a 3rd edition feal in the eberon setting things like prestige classes might be smething that onlu apear in eberon material.
 

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Eberron is somewhat like shadowrunner in that the Dragonmarked houses, corporate, are more powerful than the nations, and there are disparities in wealth and magic.

I still want to run a Shadowrun-style Eberron campaign in which the nations have all but dissolved and the Dragonmarked Houses, which have become even more mega-corp-esque, are the only major powers.

I call this idea Khyber-punk. :D
 

Tony Vargas

Legend
When I first heard about Eberron I was enthusiastic. Steampunk D&D? Yes please. But then it turned out to be high fantasy so I made it work in Ravenloft instead.

So I think I don't like Eberron. But then, I also didn't like FR in 3e either. It was much too high fantasy for me.

In 5e I like FR just fine. I think it is partly due to it being the core setting so they need to pull things back a bit. But moreso I think it is the edition itself. When orcs are still a threat to 10th level characters the world is different. When you don't have merchants selling goods for coppers alongside others selling magic items for thousands of gold pieces, the world is different. That comes through.
To start with, you're using 'high fantasy' in a slightly different way than usual sense. Tolkien's Middle Earth is high fantasy, but it doesn't have magic item market places and even qausi-angels walking the earth still have to run away from large enough hordes of orcs.

I'm guessing you mean something more like high-magic or high-power. And, yes, Ebberon and FR are both very high-magic settings. 5e may mute that a bit with it's core assumptions with regards to magic items, specifically, and certainly dials down the range of competency (and thus power in some senses) via bounded accuracy.

Using FR as the default setting forces it to be a little less crazy, too, I'd agree. But only a little since 5e is very high-magic as presented (all classes, and 33 out of 38 sub-classes, in the PH have some sort of magical powers), just not automatically high-magic-item to the point of having assumed wealth/level or magic-item economies.

I am no Eberron expert, so I ask, could a 5e version keep the feel and flavour of it while also being grounded in traditional fantasy tropes?
Eberron is very much a steam-punk setting, with magic taking the place of/providing rationales for some of the de-facto technology instead of literal steam. You have lightning trains instead of steam trains but they're still trains, that kinda thing. You can't really have 'low magic' Eberron without losing that steampunk vibe, but you could tilt the campaign more towards that kind of quasi-technological magic rather than traditional D&D spellcasting and " ____ of _____ " magic items. It'd be no small amount of work, since you'd be creating a lot of gear tossing out most of the 5e classes, but you could do it.

I am curious because the big difference here is that Eberron was made in 3e so maybe its world was modeled on the conceits of the edition whereas FR has reverted to its older roots?
A central conceit of Eberron was that everything in D&D had a place in Eberron. That's not exactly contrary to 5e's philosophy with regard to other editions, and it's not like 3e threw out a whole lot from prior eds. FR has gone through some fairly lame convulsions in its history and some retroactive continuity, but it's still the same very-high-magic D&D setting it was in both 3e & AD&D.
 


I always thought that Masque of the Red Death was supposed to be the Ravenloft/Eberron crossover?

Not sure if this is genuine or a joke I'm not getting, but in case of the former...

No, MotRD predates Eberron by many years. It's Ravenloft in "Gothic Earth," in the 1800s.
 

sleypy

Explorer
I still want to run a Shadowrun-style Eberron campaign in which the nations have all but dissolved and the Dragonmarked Houses, which have become even more mega-corp-esque, are the only major powers.

I call this idea Khyber-punk. :D

I ran an adventure based off the Great Train Robbery. It turned out pretty well. I wish I would have had time to turn it into an ongoing thing.
 

Shasarak

Banned
Banned
Not sure if this is genuine or a joke I'm not getting, but in case of the former...

No, MotRD predates Eberron by many years. It's Ravenloft in "Gothic Earth," in the 1800s.

What is the joke? Masque is a low magic steam-punk horror, which is what [MENTION=6748898]ad_hoc[/MENTION] seemed to be asking for.
 

ad_hoc

(they/them)
Nope. It's about uncertainty and emotional and physical scars from a long, terrible war, in an era eerily similar to post-World War I. It's about the schemes of dragonmarked houses, fantasy equivalents of megacorporations. It's about swashbuckling, pulpy adventures in dangerous lands. It's about discovering that absolute good and evil are extremely rare in a world full of morally grey. It's about discovering intrigue and conspiracies that go down the rabbit hole, and then down several other rabbit holes.

The "steampunk" stuff (don't know why people call it that) are only one feature in the setting and hardly play front and center. DDO doesn't to the setting justice at all.

This sounds good to me.

Much of 3rd enition was based on high magic.
And would it be a bad thing if there is a campaign sertting (like eberon) that feals and plays more like 3rd edition for people who liked that edition.
If they would try to invoke a 3rd edition feal in the eberon setting things like prestige classes might be smething that onlu apear in eberon material.

This does not and I think would ruin the above stuff which is why I was turned off of Eberron in the first place.

I suppose the real answer is that Eberron is different things to different people. I am sure you can emphasize different aspects depending on what you want.

I will have to wait and see what happens with it, if anything, to see if I am interested. I will remain hopeful that it gets redesigned to 5e's sensibilities.
 

Mercule

Adventurer
I still want to run a Shadowrun-style Eberron campaign in which the nations have all but dissolved and the Dragonmarked Houses, which have become even more mega-corp-esque, are the only major powers.

I call this idea Khyber-punk. :D
I hadn't realized it until your post, but the way I run Eberron really is a lot like how I ran Shadowrun.

Well.... other than the dungeons.
 

kilpatds

Explorer
I still want to run a Shadowrun-style Eberron campaign in which the nations have all but dissolved and the Dragonmarked Houses, which have become even more mega-corp-esque, are the only major powers.


Having done that, it works quite well.
 
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