I ran an adventure based off the Great Train Robbery. It turned out pretty well. I wish I would have had time to turn it into an ongoing thing.
Some day, I want to run a Murder on the Orien Express.
I ran an adventure based off the Great Train Robbery. It turned out pretty well. I wish I would have had time to turn it into an ongoing thing.
After initally playing the Rise of Tiamat in a Faerun setting, the one thing my players disliked the most was the low magic setting that prevails in 5e and Faerun. When we started playing PoA I changed the setting to Eberron, and everyone much prefers the high magic-tech base/ steam-punk feel that prevails in Eberron. But it is a choice not ewvery group will go for. I even re-instated a limited "magic-shop" avaiblility in big cities (eg., Sharn). Gives the PCs some goals for their treasure, and they aren't as limited by what they find.
I do think it is interesting that I am getting very different responses in this thread. Some people have posted that Eberron is meant to be more like Indiana Jones than typical D&D while others have said that it should have way more magic.