Ovinomancer
No flips for you!
yes it is. It allows for much more freedom as to when you can roll to hide.
Sure, more freedom, and more arguments.
yes it is. It allows for much more freedom as to when you can roll to hide.
This is definitely a corner case that the rules don't cover well. But a strict reading of the rules, there would be "some signs" that the person was there. Maybe the wind would be blocked and therefore trees or plants wouldn't blow in the breeze nearby them. Maybe it's a void in the dust on the bench. Maybe they can't stay perfectly still and when they shift slightly in their seat it makes noise either from their clothes rustling or their weapons or equipment banging into each other. A Hide check is an attempt to stay quiet and unseen, so it is an attempt to stand in a spot that leaves the smallest trace of you while moving as little as possible and possibly holding on to your scabbard so it doesn't bang against your leg, and so on.What if that someone is invisible and sitting on a stone bench in the corner quietly reading a letter laying on the table in front of them? They are not making any attempt to hide, they are sitting right in the open and just happen to be naturally invisible. But someone else in the room would have to extremely attentive to notice the faint sounds that indicate that someone is sitting there.
But for people, we already have a rule covering how hard it is to detect them. It's a Stealth check vs the Passive Perception of everyone around them. Sure, you can certainly set a DC and just say "That guy is standing in the darkness, a little difficult to make out but he isn't really hiding. Anyone with 10 Passive Perception or higher spots him." Essentially, you are just using the rules for spotting an hidden object. But the point of the stealth rules is to use them to determine if someone is noticed or not? Why invent another tool for the same thing? I've certainly given people a "free" Hide check when I felt they were being stealthy when someone first saw them...but that's out of combat when the actions you take don't matter.It is completely absurd to assume that anyone and anything not taking the hide action is automatically detected by everyone else. Most of the time they will be but not always. How do you set the DC to detect them? Use the guidelines in the rules to figure out if it's a easy, normal or hard task depending on the environment and the kind of clues that exist.
Sure, more freedom, and more arguments.
Especially if you have players that like to add to the 'creative thinking' coming up with interesting explanations as to how they're hiding. In 5e, describing an action is the player's most powerful tool short of expending resources like spell slots. The DM has the option of deciding your action is impossible or just succeeds, or he can set you a DC you can easily match (or not), the better he likes the description of your action, the more likely you are to get the auto success or the easy DC, but, if you don't get what you want, you /could/ always argue the point. The rules aren't there to settle those arguments, the DM is, and it's not the funnest part of the job...Sure, more freedom, and more arguments.
No class/level based game with long lists of spells is ever going to be rules lite - but, you can strip 5e down to that basic d20 mechanic and player-describes-action/DM-describes-result dynamic as long as you steer clear of spells and other class abilities (so mainly in the exploration & social pillars) for much the same effect. It becomes less about gaming the system and more about gaming the DM.I must admit the rules light nature of the game puts them in a more creative mode.
Rulings not rules, all the way.Less time looking in rule books, more time making decisions that seem appropriate off the cuff.
Could also be achieved with rules that are clear and intuitive, of course...Keeps everyone immersed when we don't have to break open the rulebook for every action.
What if that someone is invisible and sitting on a stone bench in the corner quietly reading a letter laying on the table in front of them? They are not making any attempt to hide
they are sitting right in the open and just happen to be naturally invisible. But someone else in the room would have to extremely attentive to notice the faint sounds that indicate that someone is sitting there.
Most of the time they will be but not always. How do you set the DC to detect them?
Agree with that.Yes they are. They are both invisible and being quiet.
Stealth vs passive perception. Its right in the rulebook for how one becomes hidden from someone else.
Agree with that.
But just thinking around, what if a PC goes into a room and announces, rather implausibly, "I search for invisible people quietly reading newspapers." Would that be an Investigation roll vs a DC? It's almost the same physical situation, but a completely different roll. It seems to depend on the intentions of the invisible creature (is he trying to be hidden) rather than his physical actions (or inactions, if he is just keeping still).
Depends on if you were inside combat or not.last session, we had an encounter and the monster left the hall to another room.
I tried stealting there and the DM said that attempting stealth is an action, otherwise it negates the rouge bonus action benefit.
I claimed that hiding is an action, but moving stealthy just slows the pace.
I know that DM has the final word, but I still want to know how is it by the rules.