Fox Lee
Explorer
Like I said, I tend to use Masterplan - sure, it's a bit silly to keep it around for editing monsters when I don't use its other functions, but it does monster maths for me and that's what really matters. Just getting things to look right isn't something I really need help with (desktop publishing and CSS are kind of my bag) but not having to work out the numbers myself - and having the existing monsters stashed so I can adjust/adapt/refluff them - is what makes a monster builder valuable to me.I mean what's really the alternative? I have HTML templates that you can hand edit to make a reasonable looking statblock, and you can kinda make a halfway usable one in OO Writer if you screw with it long enough, but in none of those cases do you get any math help (not that there's much reason to have something do the math, but its convenient at least).
You do remind me that an enterprising individual could knock together a decent monster builder just using HTML and JavaScript, though. I wonder if it would be worth the bother?
That's the one! Yeah, I'll grant that it's better than nothing, but since the alternative isn't nothing it's been a while since I've used itIndeed there was an offline monster builder packaged as part of their adventure tools software package. It came out about 4-6 months after the offline CB. They were doing demos of it at GenCon where they were showing the campaign building capabilities that never materialized. To this day I still use both of these offline tools (MB & CB). Yes the offline MB has issues but it saves me quite a bit of time so it is still quite useful.

Why hello there! I didn't know about this. Can one freely mess with any part of the rules?With CBLoader the offline CB is fully expandable, which makes it very nice to have.
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