What I'm hearing in response to my question/comment is essentially, "No, we haven't examined it from a perspective of the assumed 6-8 combat encounters*, because we disagree that those numbers work in actual play."
That's fine, but that's not how the game is officially balanced. It's the same issue with warlock, or champion vs. Battle Master, etc. Judging an element of the game based on not following the given guidelines (regardless of how easy, difficult, or desirable those guidelines are to follow) isn't accurately assessing intended balance.
The objection to Frenzy is that, based on the game as designed (6 to 8 combat encounters) it is weaker than the Totem Warrior options.
So that's the question. Assuming 6-8 encounters, is Frenzy balanced against, say Wolf Totem Spirit?
* The context of the 6-8 encounters guidelines is the combat encounters and XP section.
Page 84 DMG: "Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more
easy encounters, the adventurers can get through more. If it has more deadly encounters they can handle fewer."
It does not say anything about official game balance requiring 6-8 encounters in a day.
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