ExploderWizard
Hero
I use the monster building rules only as fuzzy benchmark guide. I like to design stuff that I think has statistics to represent what I want in the game world. Then I usually do a quick reverse calculation to see what CR the system rates it.
Remember that the CR guidelines exist primarily to quantify a combat rating. NPCs that are not combatants don't need to be so fleshed out on the combat side of things. Concentrate on stats, skils, and personality and just make them as capable as they need to be.
Remember that the CR guidelines exist primarily to quantify a combat rating. NPCs that are not combatants don't need to be so fleshed out on the combat side of things. Concentrate on stats, skils, and personality and just make them as capable as they need to be.