iserith
Magic Wordsmith
I think my players enjoy 5E combat. They miss some of the Pathfinder options on occasion, but mostly seem to enjoy figuring out ways to make use of their 5E abilities.
My main gripes are based on DMing 5E. Creatures are very weak, especially creatures like fiends which are often big bags of hit points that the party easily carves through. It's the Bounded Accuracy effect. Just makes it too easy to do a ton of damage. The creatures don't have enough hit points to make fights interesting. They rarely get to use their abilities. If you were watching a movie with some of these 5E battles the fearsome demon or undead would jump out growling and seeming like a scary enemy, the party would kill it in six or twelve seconds leaving the audience underwhelmed. Since most of my players play this game to live out the fantasy stories they've read or watched, it makes for underwhelming battles that leave the imagination unsatisfied.
I used a lot of demons in my Summer at the Lake campaign (10th- to 11th-level PCs). I found the battles they had with these monsters to be very engaging. Some examples:
- A lake battle with a hezrou as it sought to destroy the PCs' keel boat - the party cleric made excellent use of control water here.
- A running combat with vrocks through a trap-filled area of the dungeon which split the party.
- An intense fight between the PCs and a glabrezu, battling near prismatic walls. One PC went down and another was almost pushed in before turning the tables on the demon.
- An awesome battle between a succubus and her wight consorts. The elf rogue was seriously drained after this fight, maximum hit points in the single digits. She later became their ally for a time before the PCs betrayed her.
- A fight with a chasme and some mummies as the PCs were either trying not to fall off a huge demonic statue or struggling to climb out of the pit of bones at its feet. The halfling fighter/rogue leaped onto the back of the chasme and crash landed it.
- The climactic battle was with a balor on a fiery battlefield with a horde of dretches roaming about. Two PCs died in this fight, but they managed to save the day.
There were others, but these were the ones that I recall off the top of my head. You can read the transcripts from the game, including mechanics, in the link I provided above. They were all great scenes with a good level of difficulty. So I'm beginning to wonder if either my expectations are different from other folks or whether I'm designing challenges in an entirely different fashion.