Mistwell
Crusty Old Meatwad
I would deny that this is true. The idea of a "boss fight" was borrowed from video games (of course).
LOL what? No, the idea of a boss fight was borrowed FROM D&D and went TO video games. Boss fights (as a concept, rather than a phrase) existed in D&D well before video games. But really I am talking about just the normal solo creature encounters, which as I said is related to a boss fight (a boss is often just one creature), but that's not the totality of the concept.
Again, look back at the earliest modules. Look at dungeon crawls. Look where we came from. Sometimes, there was a major antagonist (Acererak, kinda, in Tomb of Horrors). Other times, not so much (Barrier Peaks).
Yes, DO look at those dungeon crawls. They have lots of rooms with ONE creature in them. Here, flipping to a random page of White Plume Mountain, I find a room with "Here lives the guardian of the treasure, just about the biggest giant crab anyone's ever seen." And the party fights one giant crab that's a tough solo creature. This is a NORMAL encounter for 1e. Another example, let's take Barrier Peaks as you suggest. A room with a single creature, an Aurumvorax. Next room, one creature, Twilight Bloom. Another room, with just a single Umber Hulk. Barrier Peaks is FULL of solo creature encounters!
The one golden age module that I associate with the Big Bad is probably I6 (Ravenloft). Vampires. Buffy would be proud.
You will note I never once used the phrase "big bad". You've mentioned it, and are now trying to refute it, which is a classic strawman.
[EDIT- as a postscript, I think that people forget how poorly supported high level play was in the golden ages. Sure, BECMI eventually had some modules for the 26+. But the classic "incredibly hard" high level modules for AD&D (Queen, Tomb) were for 10-14.]
I disagree. For one, we had the entire friggen Deities and Demigods book! And yeah 14th level is "high level" in my book.
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