D&D 5E State of D&D

I would deny that this is true. The idea of a "boss fight" was borrowed from video games (of course).

LOL what? No, the idea of a boss fight was borrowed FROM D&D and went TO video games. Boss fights (as a concept, rather than a phrase) existed in D&D well before video games. But really I am talking about just the normal solo creature encounters, which as I said is related to a boss fight (a boss is often just one creature), but that's not the totality of the concept.

Again, look back at the earliest modules. Look at dungeon crawls. Look where we came from. Sometimes, there was a major antagonist (Acererak, kinda, in Tomb of Horrors). Other times, not so much (Barrier Peaks).

Yes, DO look at those dungeon crawls. They have lots of rooms with ONE creature in them. Here, flipping to a random page of White Plume Mountain, I find a room with "Here lives the guardian of the treasure, just about the biggest giant crab anyone's ever seen." And the party fights one giant crab that's a tough solo creature. This is a NORMAL encounter for 1e. Another example, let's take Barrier Peaks as you suggest. A room with a single creature, an Aurumvorax. Next room, one creature, Twilight Bloom. Another room, with just a single Umber Hulk. Barrier Peaks is FULL of solo creature encounters!

The one golden age module that I associate with the Big Bad is probably I6 (Ravenloft). Vampires. Buffy would be proud.

You will note I never once used the phrase "big bad". You've mentioned it, and are now trying to refute it, which is a classic strawman.

[EDIT- as a postscript, I think that people forget how poorly supported high level play was in the golden ages. Sure, BECMI eventually had some modules for the 26+. But the classic "incredibly hard" high level modules for AD&D (Queen, Tomb) were for 10-14.]

I disagree. For one, we had the entire friggen Deities and Demigods book! And yeah 14th level is "high level" in my book.
 
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I'll take that challenge! Do you have the handy Gygax or Arneson quote about the necessity of the Boss Fight?

Necessity? No. And dude, I made it VERY clear I was not speaking about some necessity for everyone's game. Why are you repeatedly strawmanning me? But yes Gygax absolutely talked about encounters against a single monster as opposed to multiple monsters. That's all a solo monster is. The easiest example is of course the Dragon. The Dragon is often encountered as simple a solo monster.
 



Hrmmm. Not sure what to tell you. Maybe this edition isn't for you. 5e wasn't designed around every encounter being a solo monster. Kinda the opposite actually. With BA, 5e is all about numbers. That's its core principle. That's why the solo-style monsters it does have get legendary and/or lair actions.

LOL come on man, 5e might not be for me because it "wasn't designed around every encounter being a solo monster"? Where did I say or imply every encounter had to be a solo monster? Sorry, I am not in the mood for that sort of BS right now Chris. We both know I was not ever saying anything like that, and that I am a huge fan of 5e and definitely do think it's the game for me. If you're just looking for a fight, find someone else. If you want to talk about this topic without that sort of stuff, cool. I get the impression you think I am a fan of a particular edition you don't much like ( I don't even know which edition that is...maybe 4e? ). I am not using the phrase "solo" due to any particular edition. I played all editions except 2e (and not for lack of desire, just never happened). They all had plenty of rooms/encounters with just one creature in those rooms/encounters to fight. They ALSO had rooms/encounters with multiple creatures to fight. I am not talking about some sort of exclusive solo-creature-only adventure. I am just talking about one fairly common concept from prior editions - the room or encounter with just one foe. Doesn't have to be a "boss fight" or "big bad" or whatever phrase was being bandied about earlier - just one creature.

But to delve into your example, how scary is this single scorpion? I mean you seem to want it to be a challenge for a half-dozen 12th level PCs. That's a seriously scary dragon-eating scorpion right there! (Don't forget, CR had different connotations, definitions, and expectations between 3e and 5e. Just sayin'.)

Yeah, the Scorpion should be a seriously scary thing if it can challenge a half dozen 12th level PCs. I am not expecting that exact creature I want to be in the MM (would be nice, but not a reasonable expectation). What I would like, however, is something around that CR that has Legendary Actions and a Lair with actions, which I can use to sort of gauge how I can adapt those concepts to the scorpion. And I'd like a creature roughly around that CR (doesn't have to be Legendary) that's sort of vaguely like a Scorpion (a bug, or something with pincers, or at least some sort of beastie than uses claws or bites that's really big but not too smart) so I can get a vague gauge on how to convert HP and AC and Attack and Damage and mobility and special attack or two. You know, the normal sort of stuff a person refers to when doing a homebrew conversion for their game.

Again, Mike Mearls is aware this is something the game could use. I suspect it's coming. I am just hoping it's coming sooner rather than later. I like the Legendary Monsters and Lairs concept. It's just not well developed yet with examples. It's really handy for solo encounters - a concept you can find across a huge array of old adventure modules from pretty much every edition of the game.
 

Um. Okay. Look, I appreciate some of your input. And I will certainly defer to you knowledge of 3.5e+. But you seem to have very little to close to no actual knowledge of early D&D. I could be wrong. But it is not evident in what you are writing.

I started playing in 1977. I played both Basic/Expert, and AD&D 1e. I've played D&D for 38 years. So please, put the "My D&D Experience Wiener is Bigger Than Yours" argument back in your pants. We have a disagreement. That's not the same as you being smarter or more experienced than me simply because we disagree. It's entirely possible, and a possibility you should consider, that we simply see things differently despite having similar backgrounds with the game.

Early D&D was modeled after wargaming (Arneson) and expanded on by Gygax, and had a rotating cast of players in an underground dungeon with little-to-no plot overriding plot, often involving items such as a fountain that would generate monsters. If you look at the early modules, whether they are BECMI (Chateau D'Amberville) or not (Barrier Peaks, Tsojcanth), the one thing you will note is the conspicuous absence of a "Boss Fight."

STOP talking about the "boss fight". That's a strawman. It's not what I was talking about, it was never what I was talking about, and I've explained that twice already. I said it was RELATED TO the boss fight (because a Boss is often a single creature) in my first post about this, but then said it's NOT the boss fight and that I am just talking about the Solo monster. If you look at those early adventures, there are LOTS AND LOTS of rooms with just one single monster in them - a solo. That's what I am talking about. Get it now?

'If your concept of a "Boss Fight" is just "one creature" without any other connotation, then, um, sure. Sometimes you fought a single creature. But that's not a "Boss Fight," that's fighting a single monster.

Well given I explained that twice already, yes.

The concept of the "Boss Fight" that I see with pathfinder and 3.5e players (and 4e players), which is to say, a single, very difficult creature you face after numerous other encounters is one that is foreign to me as a grognard. But maybe I wasn't in the right grognard circles?

There were some boss fights way back when (though again, this is a distraction and not the topic I was referring to). Gygax liked Demogorgon and Orcus. He liked Bahamut and Tiamat. He liked Juiblex and Yeenoghu, Asmodeus, Baalzebul, Dispater, and Geryon. He liked Baphomet, Fraz-Urb'luu, Graz’zt, and Pazuzu and the devils Belial, Mammon, and Moloch. He liked Lolth, Zuggtmoy, Tharizdun, Iuz, Iggwilv, and Vecna. Some of these were major villains in his games, others he imagined would be used by DMs in their games as major villains. He did imagine PCs would end up eventually facing these creatures, often to end campaigns. This was a pretty well established concept for him. But, again, that's not really the topic I was speaking to.

And now we have strawman. Once a person has gone to arguing about arguing, we have reached apotheosis, haven't we. Then again, it's easier to say, "Strawman" than to to note that you haven't provided anything to back up your claims other than to state that old modules occasionally have a single monster, which, apparently, is a "Boss Fight." The more you know?

Only because I said Solo Monster, and then put in parenthesis "related to a boss fight" and you ran with "boss fight" as if that was what I was talking about, despite my repeatedly saying "whoa hey wait that's not what I am talking about".
 

I get the impression you think I am a fan of a particular edition you don't much like ( I don't even know which edition that is...maybe 4e? ).
I've loved every edition of D&D. Given the little mini-tirade I snipped out that you started with, don't you think you're being a little hypocritical with such a baseless claim?

I am not using the phrase "solo" due to any particular edition.
Why is that any more telling or weighted than "boss monster"? It's more appropriate, at least, AFAIC.

I played all editions except 2e (and not for lack of desire, just never happened). They all had plenty of rooms/encounters with just one creature in those rooms/encounters to fight. They ALSO had rooms/encounters with multiple creatures to fight.
I agree. Just like 5e can do...

I am not talking about some sort of exclusive solo-creature-only adventure. I am just talking about one fairly common concept from prior editions - the room or encounter with just one foe. Doesn't have to be a "boss fight" or "big bad" or whatever phrase was being bandied about earlier - just one creature.
I've done this very thing, numerous times, in 5e so I don't get your complaint.

Yeah, the Scorpion should be a seriously scary thing if it can challenge a half dozen 12th level PCs. I am not expecting that exact creature I want to be in the MM (would be nice, but not a reasonable expectation). What I would like, however, is something around that CR that has Legendary Actions and a Lair with actions, which I can use to sort of gauge how I can adapt those concepts to the scorpion. And I'd like a creature roughly around that CR (doesn't have to be Legendary) that's sort of vaguely like a Scorpion (a bug, or something with pincers, or at least some sort of beastie than uses claws or bites that's really big but not too smart) so I can get a vague gauge on how to convert HP and AC and Attack and Damage and mobility and special attack or two. You know, the normal sort of stuff a person refers to when doing a homebrew conversion for their game.
As this paragraph progressed, your complaint narrowed more and more until you once again wanted a specific (enough) monster. Maybe when I'm around my 5e MM I'll look through it for something you can use to emulate this solo-scorpion you can't seem to come up with.

Again, Mike Mearls is aware this is something the game could use.
What is missing? And what did he say?

I suspect it's coming. I am just hoping it's coming sooner rather than later. I like the Legendary Monsters and Lairs concept. It's just not well developed yet with examples. It's really handy for solo encounters - a concept you can find across a huge array of old adventure modules from pretty much every edition of the game.
Certainly more monsters are coming. And I'd like to think some of them will definitely have legendary and/or lair actions. Of course. Was this ever in doubt?
 

I started playing in 1977. I played both Basic/Expert, and AD&D 1e. I've played D&D for 38 years. So please, put the "My D&D Experience Wiener is Bigger Than Yours" argument back in your pants. We have a disagreement. That's not the same as you being smarter or more experienced than me simply because we disagree. It's entirely possible, and a possibility you should consider, that we simply see things differently despite having similar backgrounds with the game.
Were you not the one in this thread claiming to speak to the needs and preferences of 5e players as well as to the tendencies and practices of players across the various editions throughout D&D's history?...
 

It's true that it competes somewhat with the physical books, but it's notable that everyone but Wizards seems to think it's a good deal for them. And while it may not be as-needed, I would absolutely love to have searchable text for the 5E rules, instead of physical books. Well, given me, probably in addition to physical books. But searchable text is such a huge advantage. So is the ability to have the complete text of all three core books in an object that weighs less than half what one of them does.

Everyone but Wizards thinks PDFs are a good deal? I'm trying to think of a game I own besides Paizo that has PDFs of its books available (either in addition or instead of). I think Shadowrun is the only one. 13th Age doesn't. Numenara/Cypher doesnt. Fantasy Flight's Star Wars certainly doesn't. Very few games I own seem to think PDFs are worth screwing over all the money they put into developing the dead tree versions.
 

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