Manbearcat
Legend
ROUND 4
All Giliad's Rest Archer's Standard Actions will be spent on the encounter in zone B at the gate so their contribution here will be their aura (Volley at the start of each enemies' turn).
Otthor
[sblock]Martial Resolve - Free saving throw at start of turn vs immobilized. 3 vs immobilized fails. 10 ongoing psychic damage.
Free Action: Brawling Warrior + 1 to AC USoYNT.
Standard Action: Enervation (D) + 25 vs Fort on MIBs. Rolled 6. Miss for 1/2 damage and weakened UEoYNT. 3d8 (13) + 27 = 40/2 = 20 necrotic damage and weakened UEoYNT. Gain 31 THP.
Minor Action: Arcane Strike MBA + 30 vs Ref on MIBs. Rolled 20. 2d8 (16) + 27 + 5 (cold vuln) + 4d6 (11) = 59 cold damage.
No Action: Dazzling Sunray on MIBs. 10 radiant damage and -2 to hit UEoYNT.
Move Action: Move to trigger AoO by MIBs.
1) Steely Retort OA - MBA + 30 (+1 OA) vs Ref on MIBs. Rolled 9. 2d8 (6) + 27 + 5 (cold vuln) + 1d6 (5) = 43 cold damage.
No Action: Unseen Hand on SG3. 10 force damage and slides adjacent to Lucky for CA.
2) No Action: Fire Shield - MIBs takes 2d6 (7) + 18 - 5 (resist 5 fire) = 20 fire damage.
3) Maw (Reach 2) on Otthor. Auto-hits. 3d10 + 8 fire (24/2 -12 - 10 = 2 fire damage), dazed (save ends), and already grabbed.
4) MIBs uses Tail Smash (immediate reaction - AW) vs Otthor + 24 (-2) vs Ref. Rolled 12. Misses.
End of Turn: ST vs immobilized. 18 passes. ST vs dazed. 13 passes. ST vs 10 OG psychic damage. 9 fails.[/sblock]
Saerie (Rawr and Lucky)
[sblock]Move Action: Invigorating Stride (E). Shift 5 to flank MIBs with Otthor and use Second Wind (32 HP returned and + 2 Def). Rawr can use Second Wind as well (54 HP returned and + 2 Def). Rawr is no longer bloodied.
Rawr moves next to Otthor to flank MIBs with Saerie.
Minor Action: Master-At-Arms (AW) - Sheathes bow and draws short sword and elven long knife.
Standard Action: Vicious Cooperation (D) +26 (+2) vs AC. Rolled 7. Hits. 4d6 (14) + 10 + 5d6 (17) = 41 damage. Otthor makes an MBA as a free action.
Free Action - Otthor MBA + 28 (+2) vs Ref on MIBs. Rolled 2. Hits. 2d8 (8) + 17 = 25 cold damage.[/sblock]
Morphed Infernal Basilisks
Volley by GIliad's Rest Archers at start of turn.
[sblock]Volley +27 vs AC. Rolled 6. Misses.[/sblock]
[sblock]Minor Action: Petrifying Gaze (AW) + 24 (-2) vs Fort CBL5 on Rawr and Otthor (already affected). Rolled 12, 14, and 5. Hits Otthor for slowed (save ends).
Standard Action: Two Maws Rampage (AW).
Tentacles (Reach 4) * 2 on Otthor. + 26 (-2 DS) vs AC. Rolled 15, 18. Both hit. 2d8 (7) + 8 = 15/2 = 7 damage. 2d8 (8) + 8 = 16/2 = 8 damage. 15 damage total. Otthor is already grabbed.
No Action - Fire Shield on MIBs. 2d6 (5) + 8 - 5 (resist 5 fire) = 8 fire damage.[/COLOR]
Maw (Reach 2) on Otthor. + 26 (-2 DS) vs AC. Rolled 12. Misses.[/sblock]
Stone Giant Void-Whisperers
Volley by GIliad's Rest Archers at start of turn.
[sblock]Volley +27 (+2 CA) vs AC on SG3. Rolled 19. Hit. 4d8 + 12 (31) damage on SG3. Dead.[/sblock]
Morphed Infernal Basilisks 2nd turn @ Initiative - 10
[sblock]Minor Action: Petrifying Gaze (AW) + 24 (-2 DS) vs Fort CBL5 on Saerie. Rolled 9. Misses.
Standard Action: Two Maws Rampage (AW).
Tentacles (Reach 4) * 2 on Otthor. + 26 (-2 DS) vs AC. Rolled 19, 6. One hit. 2d8 (10) + 8 = 18/2 = 9 damage. Otthor is already grabbed.
No Action - Fire Shield on MIBs. 2d6 (9) + 8 - 5 (resist 5 fire) = 12 fire damage.[/COLOR]
Maw (Reach 2) on Saerie. + 26 (-2 DS) vs AC. Rolled 10. Misses.[/sblock]
With exhaustion setting in and the Bladesong ebbing from him, Otthor unleashes a barrage of necromantic magic. Like a wraith, he draws upon the essence of the creature, visibly diminishing it to fuel his own. Tentacles apply their grip-like vice around his waist, but it does little to slow the pace of his bladework.
Saerie and Rawr get back into the fight, each circling the titanic aberrant lizard, all edged weapons, fangs, and claws. When they pounce, Otthor does in concert with his own flurry.
The last of the giants falls under the weight of a hundred arrows.
The ground beneath the heroes runs a burning black with the infernal creature's blood as the battle for Giliad's Rest draws toward its final act...
All Giliad's Rest Archer's Standard Actions will be spent on the encounter in zone B at the gate so their contribution here will be their aura (Volley at the start of each enemies' turn).
Otthor
[sblock]Martial Resolve - Free saving throw at start of turn vs immobilized. 3 vs immobilized fails. 10 ongoing psychic damage.
Free Action: Brawling Warrior + 1 to AC USoYNT.
Standard Action: Enervation (D) + 25 vs Fort on MIBs. Rolled 6. Miss for 1/2 damage and weakened UEoYNT. 3d8 (13) + 27 = 40/2 = 20 necrotic damage and weakened UEoYNT. Gain 31 THP.
Minor Action: Arcane Strike MBA + 30 vs Ref on MIBs. Rolled 20. 2d8 (16) + 27 + 5 (cold vuln) + 4d6 (11) = 59 cold damage.
No Action: Dazzling Sunray on MIBs. 10 radiant damage and -2 to hit UEoYNT.
Move Action: Move to trigger AoO by MIBs.
1) Steely Retort OA - MBA + 30 (+1 OA) vs Ref on MIBs. Rolled 9. 2d8 (6) + 27 + 5 (cold vuln) + 1d6 (5) = 43 cold damage.
No Action: Unseen Hand on SG3. 10 force damage and slides adjacent to Lucky for CA.
2) No Action: Fire Shield - MIBs takes 2d6 (7) + 18 - 5 (resist 5 fire) = 20 fire damage.
3) Maw (Reach 2) on Otthor. Auto-hits. 3d10 + 8 fire (24/2 -12 - 10 = 2 fire damage), dazed (save ends), and already grabbed.
4) MIBs uses Tail Smash (immediate reaction - AW) vs Otthor + 24 (-2) vs Ref. Rolled 12. Misses.
End of Turn: ST vs immobilized. 18 passes. ST vs dazed. 13 passes. ST vs 10 OG psychic damage. 9 fails.[/sblock]
Saerie (Rawr and Lucky)
[sblock]Move Action: Invigorating Stride (E). Shift 5 to flank MIBs with Otthor and use Second Wind (32 HP returned and + 2 Def). Rawr can use Second Wind as well (54 HP returned and + 2 Def). Rawr is no longer bloodied.
Rawr moves next to Otthor to flank MIBs with Saerie.
Minor Action: Master-At-Arms (AW) - Sheathes bow and draws short sword and elven long knife.
Standard Action: Vicious Cooperation (D) +26 (+2) vs AC. Rolled 7. Hits. 4d6 (14) + 10 + 5d6 (17) = 41 damage. Otthor makes an MBA as a free action.
Free Action - Otthor MBA + 28 (+2) vs Ref on MIBs. Rolled 2. Hits. 2d8 (8) + 17 = 25 cold damage.[/sblock]
Morphed Infernal Basilisks
Volley by GIliad's Rest Archers at start of turn.
[sblock]Volley +27 vs AC. Rolled 6. Misses.[/sblock]
[sblock]Minor Action: Petrifying Gaze (AW) + 24 (-2) vs Fort CBL5 on Rawr and Otthor (already affected). Rolled 12, 14, and 5. Hits Otthor for slowed (save ends).
Standard Action: Two Maws Rampage (AW).
Tentacles (Reach 4) * 2 on Otthor. + 26 (-2 DS) vs AC. Rolled 15, 18. Both hit. 2d8 (7) + 8 = 15/2 = 7 damage. 2d8 (8) + 8 = 16/2 = 8 damage. 15 damage total. Otthor is already grabbed.
No Action - Fire Shield on MIBs. 2d6 (5) + 8 - 5 (resist 5 fire) = 8 fire damage.[/COLOR]
Maw (Reach 2) on Otthor. + 26 (-2 DS) vs AC. Rolled 12. Misses.[/sblock]
Stone Giant Void-Whisperers
Volley by GIliad's Rest Archers at start of turn.
[sblock]Volley +27 (+2 CA) vs AC on SG3. Rolled 19. Hit. 4d8 + 12 (31) damage on SG3. Dead.[/sblock]
Morphed Infernal Basilisks 2nd turn @ Initiative - 10
[sblock]Minor Action: Petrifying Gaze (AW) + 24 (-2 DS) vs Fort CBL5 on Saerie. Rolled 9. Misses.
Standard Action: Two Maws Rampage (AW).
Tentacles (Reach 4) * 2 on Otthor. + 26 (-2 DS) vs AC. Rolled 19, 6. One hit. 2d8 (10) + 8 = 18/2 = 9 damage. Otthor is already grabbed.
No Action - Fire Shield on MIBs. 2d6 (9) + 8 - 5 (resist 5 fire) = 12 fire damage.[/COLOR]
Maw (Reach 2) on Saerie. + 26 (-2 DS) vs AC. Rolled 10. Misses.[/sblock]
With exhaustion setting in and the Bladesong ebbing from him, Otthor unleashes a barrage of necromantic magic. Like a wraith, he draws upon the essence of the creature, visibly diminishing it to fuel his own. Tentacles apply their grip-like vice around his waist, but it does little to slow the pace of his bladework.
Saerie and Rawr get back into the fight, each circling the titanic aberrant lizard, all edged weapons, fangs, and claws. When they pounce, Otthor does in concert with his own flurry.
The last of the giants falls under the weight of a hundred arrows.
The ground beneath the heroes runs a burning black with the infernal creature's blood as the battle for Giliad's Rest draws toward its final act...