Yaarel
🇮🇱 🇺🇦 He-Mage
Ideally, I want, the Dexterity ability to clarify that specifically means:
• ‘agility of the hands’
• and ‘reflexes of the hands’
In other words, Juggling, Sleight of Hand, Crafting (carving, weaving, calligraphy, alchemy, etcetera, for magic items), and in this vein of manual mastery, other precision stunts.
In the sense of small hand-like precision, Dexterity also means:
• ‘A Dexterity check can model any attempt to move carefully’.
In other words, moving carefully and precisely especially means Stealth, which is pretty much a Dexterity-only skill.
Then, I want to delete the Acrobatics skill, and make all of it inseparable aspects of the Athletics skill.
Athletics means:
• ‘agility of the body’
• ‘reflexes of the body’
• ‘balance’
Balance is moreso an inseparable aspect of Jumping and Climbing than of knitting.
The Athletics means: Jumping, Climbing, and especially Tumbling, in other words Gymnastics. Athletics also includes Running, Swimming, and other body stunt sports. Athletics means agility.
There are times when I call for a ‘Constitution (Athletics) check’, mostly for endurance stuff, because it seems most appropriate. There will probably be times when I would call for a ‘Dexterity (Athletics) check’, mostly in the sense of moving carefully, where precise movements are significant.
When adjudicating, I personally, would normally use a ‘Strength (Athletics) check’ for balance - especially for rough-and-tumble balance. But if a hero has high Dexterity, I would be happy to substitute Dexterity (Athletics) for balance in the sense of moving carefully and precisely, especially for tightrope balance. It seems to me, balance is a Finesse test that can benefit from broad body movements of gross motor skills or alternatively narrow hand-like movements of fine motor skills.
In sum:
• Strength = big body accuracy (Athletics, including Tumbling and Balance)
• Dexterity = small hand-like precision (Sleight of Hand, Stealth, but also Balance)
• ‘agility of the hands’
• and ‘reflexes of the hands’
In other words, Juggling, Sleight of Hand, Crafting (carving, weaving, calligraphy, alchemy, etcetera, for magic items), and in this vein of manual mastery, other precision stunts.
In the sense of small hand-like precision, Dexterity also means:
• ‘A Dexterity check can model any attempt to move carefully’.
In other words, moving carefully and precisely especially means Stealth, which is pretty much a Dexterity-only skill.
Then, I want to delete the Acrobatics skill, and make all of it inseparable aspects of the Athletics skill.
Athletics means:
• ‘agility of the body’
• ‘reflexes of the body’
• ‘balance’
Balance is moreso an inseparable aspect of Jumping and Climbing than of knitting.
The Athletics means: Jumping, Climbing, and especially Tumbling, in other words Gymnastics. Athletics also includes Running, Swimming, and other body stunt sports. Athletics means agility.
There are times when I call for a ‘Constitution (Athletics) check’, mostly for endurance stuff, because it seems most appropriate. There will probably be times when I would call for a ‘Dexterity (Athletics) check’, mostly in the sense of moving carefully, where precise movements are significant.
When adjudicating, I personally, would normally use a ‘Strength (Athletics) check’ for balance - especially for rough-and-tumble balance. But if a hero has high Dexterity, I would be happy to substitute Dexterity (Athletics) for balance in the sense of moving carefully and precisely, especially for tightrope balance. It seems to me, balance is a Finesse test that can benefit from broad body movements of gross motor skills or alternatively narrow hand-like movements of fine motor skills.
In sum:
• Strength = big body accuracy (Athletics, including Tumbling and Balance)
• Dexterity = small hand-like precision (Sleight of Hand, Stealth, but also Balance)