D&D 5E 5th Edition and the "true exotic" races ...

Nickolaidas

Explorer
Dragonborn. Gnome. Half-Elf. Half-Orc. Tiefling.

These are the races the Player's Handbook says they're truly exotic (and less known) that the vanilla / classic races. It gives them the necessary info for a player to create one, and they're hardly seen or heard of from that point on. I recently bought Hoard of the Dragon Queen, and as I skimmed through the book, I was amazed to see that there wasn't a single Dragonborn inside the book. As an NPC, as a monster ... nothing.

So it got me thinking. Those of you guys who have bought all the books so far, where exactly have you seen pictures or references to the exotic races other than the Player's Handbook and the Sword Coast's Adventurer's Guide (besides the pages which refer specifically to them for character creation purposes)? If the answer is 'nowhere', then I'm a bit disappointed in this, because it makes these races seem less important or part of the D&D game. They seem more like 'an optional rule', rather than vanilla stuff.

I simply don't understand why the game designers chose to take this approach and deliberately distance themselves from these races, as if they're the lepers of the game. 5th Edition gives me the impression that I should pick a human, dwarf, elf or Halfling. The others are like, 'eh, in case you want something different, have a go at these guys as well', rather than 'these are the races you can play as'.

Thoughts?
 

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MechaPilot

Explorer
Some people made a stink about how they didn't want the non-traditional races as PC races in their game. Calling them exotic races in the PHB and never mentioning them is WotC's attempt at a compromise to give the races to the people who want them while not throwing them in the faces of the people who are personally offended by their presence.
 

Nickolaidas

Explorer
It doesn't really work, imo. It really hurts suspension of disbelief when you create a half-orc character, and you never meet any other half-orcs in published adventures. Or even worse, when you play a gnome. Granted, Tieflings and Dragonborn shouldn't be all over the place (given their origins) ... but half-elves and gnomes?
 

If the answer is 'nowhere', then I'm a bit disappointed in this, because it makes these races seem less important or part of the D&D game. They seem more like 'an optional rule', rather than vanilla stuff.
These races are less important. The core races are assumed to be in every world, unless the DM explicitly removes them. These exotic races are assumed to not exist in any world, unless the DM explicitly adds them.

Dragonborn and Gnomes are less important to the game than Elves and Dwarves. That is by design. Be happy that you have rules for them at all.
 

Nickolaidas

Explorer
So the Deep Gnome is supposed to exist in every world (because Monster Manual), but the regular gnome isn't (because 'true exotic')?
 

NotActuallyTim

First Post
I'm personally pissed about Gnomes and Half-Orcs being Exotic races in the first place. THEY ARE EVERYWHERE!

GrumbleGrumble never gonna see exotic Elves are we? Stupid jerk Elves.
 

MechaPilot

Explorer
It doesn't really work, imo. It really hurts suspension of disbelief when you create a half-orc character, and you never meet any other half-orcs in published adventures. Or even worse, when you play a gnome. Granted, Tieflings and Dragonborn shouldn't be all over the place (given their origins) ... but half-elves and gnomes?

It works, in a way. It does appease (just barely) a large number of the people who don't want those races in their games because they don't have to do the work of changing non-traditionally-raced NPCs in published adventures to fit their preferences. That, naturally, means that those of us who want those non-traditional races have to do the work of putting them in the adventures we buy. It's better than the often heard demands that non-traditional races not be allowed in the PHB at all and be segregated to the splatbook ghetto.
 




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