I'm A Banana
Potassium-Rich
Today's session was a perfect example of why things escalate.
We spent two hours of session time, and several days of game time attempting to come up with a plan to infiltrate a fortified home. Ten feet into the grounds of said home and we fail a single skill check and alert the entire home. There was no chance of a failure resulting in anything else. Despite it being very late at night, there were what, over a dozen guards on active patrol? In a manor in the middle of a city that had seen no fighting in weeks? It didn't matter which skill check we failed, it was inevitable that we would fail and the first failure escalates the entire encounter.
Why did we bother pissing about for two hours? Total and complete waste of table time. We should have just marched right up, kicked in the front door and started killing everything. Same results without two hours of wasted time.
This is why scenarios keep escalating like this. If you don't want the scenarios to escalate, you need to provide scenarios with reasonable, and reasonably obvious, means of preventing that escalation. Otherwise, we'll get the exact same result every single time.
So, this was in another DM's game, but I was a player with Hussar, here, and my experience is different.
A heavily-guarded manor house on the look for some criminals should probably be a hard thing to sneak into, and our failure to fully scout out before we snuck in was an impatience on our part. We could've tried a number of different approaches. When we tried to sneak in, the DM gave us a chance to notice a patrol before the alarm was sounded, but we failed. Had we succeeded, things would've gone differently. Had we spent more time watching the house, things would've gone differently. Had we, I dunno, used Deception to get the guards away from the house, things would've gone differently. Lots of ways it could've gone.
And as much as we triggered one encounter, I don't think we've triggered more than that. I don't think we've yet stirred up the hive.
So now I'm curious about why the play experience was so negative for one player, but, for me, it wasn't a big deal.